Stellaris

Stellaris

! Sartek TAP Merger - Ascension Path Fusion
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Update: 25 Sep @ 6:30am

* Fixed an issue where the old psionic tree shows up alongside the new psionic tree.

Update: 23 Sep @ 5:40pm

* Added rules and AI weights for Mindwardens
* Added rules for Chosen.
* Added rules for Entropy Drinkers.
* Added rules for Endbringers.
* Mind over Matter now has all 4.1 changes including the swap for ap_interdimensional_processing.
* All of the above changes include Draconas' All Ascension Path changes.

Update: 2 Sep @ 6:32am

Added inline scripting for Contingency Core 1A6F since Draconas added a scripted variable recently.

Update: 1 Sep @ 7:32pm

* Added compatibility for Contingency Core 1A6F
(Link: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3389716865 ).

Update: 22 Jun @ 6:03am

* Switched Kek origins scripted variable from @KO_galactic_core_maximum_hyper_check to @kek_origins_active. (Thanks a lot for your collaboration @ Kekadoodle  !)

Update: 20 Jun @ 4:45am

* Added compatibility for Kek's Origins: Created inline toggles for -has_origin = KO_ZroTouched- in Engineered Evolution AP, Flesh is Weak AP and Synthetic Evolution AP.
* Added fixes from main mod for Gigas and Empires Expanded.

Update: 18 Jun @ 7:28pm

* ASCENSION_PATHS> Updated mod with All Ascensión Path mod changes and merged with Main mod tweaks (including inlines).
* This mod is now fully compatible with 4.0.*

Update: 24 Jan @ 9:43am

* If you create mods you can use the following scripted variables to detect my mod(s):

# @sartek_ascmgr_main_mod_active = 1 (Ascension Perk and Tradition Merger mod)
# @sartek_afusion_mod_active = 1 (Ascension Path Fusion submod)
# @sartek_vanilla_mod_active = 1 (Vanilla modifiers submod)
# @sartek_dem_mod_active = 1 (Disctrict and Economy Merger submod)

Update: 31 Oct, 2024 @ 6:05am

Version bump to 3.14.*

Update: 11 Sep, 2024 @ 3:08pm

* Added some checks for Expanded Pops.
* ASCENSION_PATHS> Switched some instances of machine and hive authority to is_machine_empire = yes/no and is_hive_empire = yes/no accordingly (based on Vanilla).
* This mod is now fully compatible with 3.13