Stellaris

Stellaris

! Sartek TAP Merger - Ascension Path Fusion
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Update: 22 Jun, 2024 @ 10:24am

* Fixed descriptor version, since 3.12.5 (and I guess moving forward) requires "v.3.12.*" instead of "3.12.*".

Update: 13 May, 2024 @ 11:53am

Updated mod for version 3.12 >
Since All Ascension Paths by Draconas is the only mod actively being developed for ascension path merges, most of the script here assumes that you have that mod active at the very least. The mod is now compatible with the new DLC.

Update: 28 Nov, 2023 @ 7:02am

Quickfix (for Stellaris 3.10) >

  • Further adjustments for Ascension Paths, adjusting other vanilla-like features.

Update: 28 Nov, 2023 @ 6:39am

Quickfix (for Stellaris 3.10) >

  • Ascension Paths now no longer grant or require any techs.
  • Ascension Paths now require that you unlock more than 1 perk as defined in vanilla.

Update: 26 Nov, 2023 @ 8:32pm

Version bump for 3.10.*.

Update: 19 Sep, 2023 @ 8:43pm

Version bump to 3.9.* and added a dependency to the main mod in the descriptor.mod file.

Update: 27 Jul, 2023 @ 5:01am

Bug fix - Erased placeholder event. Thanks for the report @everyone

Update: 26 Jul, 2023 @ 9:16pm

Quickfix V3.1 (for Stellaris 3.8) >

    Sartek Ascension Path Fusion now accounts changes from Electroids Species Pack which overwrites the potential block in the following Ascension Perks:
    • ap_the_flesh_is_weak
    • ap_organo_machine_interfacing
    • ap_synthetic_evolution
    There is more changes in the main mod.

Update: 29 May, 2023 @ 3:49am

Quickfix V3.1 (for Stellaris 3.8) >

  • Fixed missing bracket
Thank you @guywithpups!

Update: 25 May, 2023 @ 8:53pm

Quickfix V3.1 (for Stellaris 3.8) >