Prison Architect

Prison Architect

Ozone's Fixes & Qol All-In-One
226 sonuçtan 31 ile 40 arası gösteriliyor
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Güncelleme: 19 Tem @ 15:09

- updated description tooltips of scripted objects to be more clear on how to use them

Güncelleme: 14 Tem @ 6:54

- consistency: weights bench can now be used by shackled inmates (similar to the rest of gym/yard equipment)
- improved or corrected some strings, mostly gym/yard functional objects

Güncelleme: 19 May @ 22:21

- (cont.) annoyance: arcade sound place and idle sound event audible distance and volume decreased: you now need to zoom in on it to hear it

Güncelleme: 7 May @ 13:30

- updated Three Strikes Training and Flower Therapy description with redirects to wackypanda's upload:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3458434752
- updated Prisoner and Staff Direction deployments with redirects to vojin154's dll:
https://github.com/vojin154/pa_fix_direction_serialization

N.b.
- those mods cannot be bundled into AIO due to modding limitations
- both of them will require you to drop them in specific locations in the game installation folder
- none are maintained by me, Im not responsible for them. Nevertheless, it is very important to bring attention of their existence to the community

Güncelleme: 7 May @ 13:21

- updated description

Güncelleme: 29 Nis @ 10:06

- minor changes

Güncelleme: 29 Nis @ 9:29

- grass corner tile price is now half of grass tile price
- terraforming qol: default plot tiles are now either free of charge or at a reduced price (n.b. default plot tiles are: dirt, sand, snow, long grass and lunar floor)
- minor object consistency updates
- lunar floor tiles now have an audible construction sound
- updated storage shelf description
- some other minor description strings were revised
- fixed a money exploit
- other minor consistency changes

Güncelleme: 29 Nis @ 9:29

Güncelleme: 28 Nis @ 5:01

- fixed security van sprite definition (Heist campaign cutscene/parked vehicle)

Güncelleme: 26 Nis @ 7:13

- dev/modding tools: fixed sound editor drop down menu offset (thanks vojin154 for the idea)