Barotrauma
Enhanced Armaments + Chemical Agents
กำลังแสดง 1-10 จาก 25 รายการ
< 1  2  3 >
อัปเดต: 9 มิ.ย. @ 10: 34am

-Updated EHA suits to new EHA standards.

อัปเดต: 16 ธ.ค. 2024 @ 10: 20am

-Updated to CA helmet changes

อัปเดต: 14 ธ.ค. 2024 @ 7: 26am

-Minor update to damage sounds again, misspelled some of the "armour___impact", scp why do u use armour not armor :(

อัปเดต: 14 ธ.ค. 2024 @ 7: 18am

-Updated sounds of armored hazmat suit when damaged
-Updated logic on armored hazmat suit same as base CA.

อัปเดต: 13 ธ.ค. 2024 @ 8: 17am

-Updated outfit parameters to new updated values in both CA and EHA

อัปเดต: 22 พ.ย. 2024 @ 10: 12am

-Updated CA suits to base CA function
-Updated Magazines and other items to somewhat deal damage the same way EHA does
-Planning to use EHA's recipe functions for the CA stuff(weapons and magazines only)
-Planning to make EHA magazines with CA function(Only specific calibers, I'm only referencing the Israeli 7.62 tear gas rounds so, I'm only hovering around that caliber)
-Planning to make crafting materials specific to CA items and only for that purpose.

อัปเดต: 21 พ.ย. 2024 @ 2: 22am

-Sprite fixes due to sprite adjustments in original CA mod
-Few radiation and burn balancing tweaks.

อัปเดต: 19 พ.ย. 2024 @ 12: 13am

-Simplified protection to CA afflictions by using the same type, same in base Chemical agents coding.

อัปเดต: 19 พ.ย. 2024 @ 12: 10am

-Balancing to EOD suit and hazmat suit(CA)'s defensive stats same as vanilla.

อัปเดต: 17 พ.ย. 2024 @ 12: 13am

-Updated to current EHA standards
+Added standalone suits from base CA mod to CA suits.