Barotrauma

Barotrauma

Enhanced Armaments + Chemical Agents
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Update: 9 jun om 10:34

-Updated EHA suits to new EHA standards.

Update: 16 dec 2024 om 10:20

-Updated to CA helmet changes

Update: 14 dec 2024 om 7:26

-Minor update to damage sounds again, misspelled some of the "armour___impact", scp why do u use armour not armor :(

Update: 14 dec 2024 om 7:18

-Updated sounds of armored hazmat suit when damaged
-Updated logic on armored hazmat suit same as base CA.

Update: 13 dec 2024 om 8:17

-Updated outfit parameters to new updated values in both CA and EHA

Update: 22 nov 2024 om 10:12

-Updated CA suits to base CA function
-Updated Magazines and other items to somewhat deal damage the same way EHA does
-Planning to use EHA's recipe functions for the CA stuff(weapons and magazines only)
-Planning to make EHA magazines with CA function(Only specific calibers, I'm only referencing the Israeli 7.62 tear gas rounds so, I'm only hovering around that caliber)
-Planning to make crafting materials specific to CA items and only for that purpose.

Update: 21 nov 2024 om 2:22

-Sprite fixes due to sprite adjustments in original CA mod
-Few radiation and burn balancing tweaks.

Update: 19 nov 2024 om 0:13

-Simplified protection to CA afflictions by using the same type, same in base Chemical agents coding.

Update: 19 nov 2024 om 0:10

-Balancing to EOD suit and hazmat suit(CA)'s defensive stats same as vanilla.

Update: 17 nov 2024 om 0:13

-Updated to current EHA standards
+Added standalone suits from base CA mod to CA suits.