Barotrauma

Barotrauma

Enhanced Armaments + Chemical Agents
Näytetään 1–10 / 25
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Päivitys: 9.6. klo 10.34

-Updated EHA suits to new EHA standards.

Päivitys: 16.12.2024 klo 10.20

-Updated to CA helmet changes

Päivitys: 14.12.2024 klo 7.26

-Minor update to damage sounds again, misspelled some of the "armour___impact", scp why do u use armour not armor :(

Päivitys: 14.12.2024 klo 7.18

-Updated sounds of armored hazmat suit when damaged
-Updated logic on armored hazmat suit same as base CA.

Päivitys: 13.12.2024 klo 8.17

-Updated outfit parameters to new updated values in both CA and EHA

Päivitys: 22.11.2024 klo 10.12

-Updated CA suits to base CA function
-Updated Magazines and other items to somewhat deal damage the same way EHA does
-Planning to use EHA's recipe functions for the CA stuff(weapons and magazines only)
-Planning to make EHA magazines with CA function(Only specific calibers, I'm only referencing the Israeli 7.62 tear gas rounds so, I'm only hovering around that caliber)
-Planning to make crafting materials specific to CA items and only for that purpose.

Päivitys: 21.11.2024 klo 2.22

-Sprite fixes due to sprite adjustments in original CA mod
-Few radiation and burn balancing tweaks.

Päivitys: 19.11.2024 klo 0.13

-Simplified protection to CA afflictions by using the same type, same in base Chemical agents coding.

Päivitys: 19.11.2024 klo 0.10

-Balancing to EOD suit and hazmat suit(CA)'s defensive stats same as vanilla.

Päivitys: 17.11.2024 klo 0.13

-Updated to current EHA standards
+Added standalone suits from base CA mod to CA suits.