Barotrauma
Enhanced Armaments + Chemical Agents
Mostrando 1-10 de 25 aportaciones
< 1  2  3 >
Actualización: 9 JUN a las 10:34

-Updated EHA suits to new EHA standards.

Actualización: 16 DIC 2024 a las 10:20

-Updated to CA helmet changes

Actualización: 14 DIC 2024 a las 7:26

-Minor update to damage sounds again, misspelled some of the "armour___impact", scp why do u use armour not armor :(

Actualización: 14 DIC 2024 a las 7:18

-Updated sounds of armored hazmat suit when damaged
-Updated logic on armored hazmat suit same as base CA.

Actualización: 13 DIC 2024 a las 8:17

-Updated outfit parameters to new updated values in both CA and EHA

Actualización: 22 NOV 2024 a las 10:12

-Updated CA suits to base CA function
-Updated Magazines and other items to somewhat deal damage the same way EHA does
-Planning to use EHA's recipe functions for the CA stuff(weapons and magazines only)
-Planning to make EHA magazines with CA function(Only specific calibers, I'm only referencing the Israeli 7.62 tear gas rounds so, I'm only hovering around that caliber)
-Planning to make crafting materials specific to CA items and only for that purpose.

Actualización: 21 NOV 2024 a las 2:22

-Sprite fixes due to sprite adjustments in original CA mod
-Few radiation and burn balancing tweaks.

Actualización: 19 NOV 2024 a las 0:13

-Simplified protection to CA afflictions by using the same type, same in base Chemical agents coding.

Actualización: 19 NOV 2024 a las 0:10

-Balancing to EOD suit and hazmat suit(CA)'s defensive stats same as vanilla.

Actualización: 17 NOV 2024 a las 0:13

-Updated to current EHA standards
+Added standalone suits from base CA mod to CA suits.