Barotrauma

Barotrauma

Enhanced Armaments Fuel for the Fire Expansion
Viser 11–20 av 178 bidrag
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Oppdatering: 28. apr. @ 12.45

Added:

- New blaster cell: Overcharged.
Less shots, but more devastating. Do not stand too close to the point of impact.

Oppdatering: 12. apr. @ 19.01

Fixed:

- Missing Text and fab recipes.

Oppdatering: 12. apr. @ 18.50

Added:

- Cluster Munitions; Bouquet of Grenades, Bundle of Pipebombs, and Lure Cluster Grenades.

- Unidentifiable Heavy Carrier Rig, a rare findable armor set.

Fixed:

- Some mixels on the Helmets

Oppdatering: 11. apr. @ 11.50

Changed:

-Leverguns now openly work with Captain Talents.
Upon learning that Leverguns have been benefitting from Captain skills, I have decided to fix the bugs related and override the text to accomodate.

Oppdatering: 7. apr. @ 13.44

Changed:

- Renegade Assault Shotgun resprited.

Oppdatering: 6. apr. @ 9.54

Changed:

- Some sprite fixes and changes.

Oppdatering: 3. apr. @ 13.36

Changed:

- Adapted to new EHA model

- Patrol Cap sprite detail improved.

Oppdatering: 1. apr. @ 13.38

Changes:

- Marksman-grade weapons now benefit from the Rifleman perk.

Oppdatering: 31. mars @ 14.33

More ammo economy changes!

Changed:

- Most specialty ammunition doesn't require the normal in crafting, instead having a decent cost makeup.

- Renegade Compact Grenade Launcher now has a reduced launch velocity, as to make up for the fact it's one-handed.

Fixed:

- You cannot use gauge sets for magazine manufacturing anymore. If you used this bug without notifying me of it, you are greedy and selfish.

Oppdatering: 30. mars @ 9.38

Changes:

- Noise-Cancelling Headset is now Industrial Headset, and comes with a fitted worklight. No batteries required yet.

Fixes:

- Industrial Headset no longer has several recipes.