Total War: WARHAMMER III

Total War: WARHAMMER III

AI Construction Priorities Reworked
Viser 81-90 af 120 forekomster
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Opdatering: 16. maj 2023 kl. 7:12

Added logic for factions that have access to major settlement tier 2 walls to build those walls at tier 2. Minors will still focus walls at tier 3, as they need slots for growth and income, etc.

Opdatering: 15. maj 2023 kl. 18:19

Opdatering: 15. maj 2023 kl. 17:48

Opdatering: 15. maj 2023 kl. 16:55

Opdatering: 15. maj 2023 kl. 14:56

Thanks to Incata for offering to let me use his tables zeroing out the "defense" spending category and lumping that money into military spending for the purposes of walls. That is an important part of his mod AI Military Construction System and I am hoping this will help get those walls up reliably in the midst of all the other stuff going on here too.

Opdatering: 15. maj 2023 kl. 14:21

Opdatering: 15. maj 2023 kl. 7:45

Added logic to prevent Wurrzag from duplicating barracks between the savage orc chain and the regular chain in a province.

Opdatering: 15. maj 2023 kl. 6:33

Opdatering: 15. maj 2023 kl. 6:26

Set a faction limit of 0 for Bretonnian barracks. I'm sick of seeing them built at all. They were getting stables, too, but now they will have a slot free for more economy etc.

Opdatering: 15. maj 2023 kl. 4:48