Conan Exiles

Conan Exiles

Orero's Dungeon Overhauls
Showing 61-70 of 77 entries
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Update: 22 Jun, 2023 @ 7:06am

New to 1.1.0:

- Adjusted the stamina regen reduction under the "Rolling slows regen" setting from -50% to -90%. Yes, that's how insane stamina regen is in Age of War.
- Fixed an issue with several stacking stat buffs/debuffs that was causing their effects to be a stack behind under some circumstances.
- Implemented the journey steps for the journey 'Glory of the Exile'. This journey is a series of difficult challenges for players who've conquered it all and are looking to really test their abilities. All of them are theoretically possible but not all players will be able to complete them, especially on laggy servers. There's a very special reward for those who complete this journey.
- ODO's dungeon journeys will now automatically become active upon entering the area around their respective dungeon entrances if the player has not already started that journey.
- The Khari Mastery effect now only triggers from direct melee weapon hits and not from bleeds, poison, or concussive damage.
- The Unstoppable Force effect now only triggers from direct melee weapon hits and not from bleeds, poison, or concussive damage.
- Added Slave Control Pillars around where the Keeper of the Larder is fought. While the fight is active the pillars will cripple any player or Frenzied Slave that enters their area of effect. The cripple can be removed by directly damaging the Keeper with a melee or ranged attack. This should provide enterprising players with more options for managing large numbers of slaves during the fight and make it more dynamic than simply a buttload of adds.
- Added XP rewards to all of this mod's journey steps. These journeys are difficult to complete below level 60, but there's now a significant reward for doing so.
- Fixed a bug with the Tactical Primacy effect that was causing permanently reduced speed after rolling.
- Adjusted the particle effects for the Warrior's Cunning effect to be lower to the ground so that they don't block the camera when playing with low FOV settings.
- Adjusted the volume of most of the sound effects in the mod, as they were too loud.
- Characters affected by the Arena Champion armour's Challenger effect must now stay closer to the instigator to avoid forfeiting the challenge (approx. 3 foundations).
- Adjusted the client-side blinding smoke from the Clouded Vision effect to fully render even on low detail settings and adjusted its size to properly cover the screen even on ultra-tryhard FOV settings.
- Silent Legion and Redeemed Legion armour now grant 5% of the wearer's max hp as stamina when hit, up from 1%.
- Blackheart Blade will now apply the Pact of Violence buff upon successful hit if not already present.
- Devious Toxin can now be cured like all other poisons. It will still deal its ending damage upon being cured.

Update: 12 Jun, 2023 @ 6:33am

THIS IS THE LAST UPDATE BEFORE AGE OF WAR!
No further updates or bugfixes will be possible until after June 22nd.

New to 1.0.15:

- Adjusted hitpoints of Yuxa of the Brood and the Mutant Broodlings.
- Refactored the blueprint that controls the visibility and collision of Yuxa's eggs to hopefully make replication more reliable.
- Yuxa of the Brood and the Mutant Broodlings will no longer roam after losing all targets.
- Refactored the blueprints for the Keeper of the Larder's slaves and the Witch Queen's archers to hopefully be more reliable in running towards and engaging the player, and to not roam after losing target.
- Added a set bonus to Kurak's Vestments called Kurak's Will. While wearing the full set your attacks heal any active non-golem followers. The healing amount scales with the follower's maximum health and with your authority stat.
- Significantly increased the damage of the three giant-king minibosses in the Warmaker's Sanctuary and changed their weapons.
- Flagged all weapons with custom special effects to not allow the application of poisons. This is to fix a bug in which poisons would overwrite the weapon's special effects and not restore it when the poison wore off, leaving the weapon without its effect.
- Reduced the movement speed bonus of the Tactical Primacy effect (Khari Soldier set) from 30% to 20% and its duration from 3 seconds to 2 seconds.
- Added a new ability to the Khari Wights found in the Wine Cellar: their attacks now deal bonus damage for each nearby enemy (that is, other skeletons), making them deadly in packs.
- Reduced the stat bonuses slightly of all Khari armours as they were overtuned.
- Reduced the bonus stamina from Leggings of Kurak and Spiderclimb boots because the current values are obviously a bug/oversight, they're just so much higher than anything else in the game. The new values are still very good.
- Slightly reduced the armour rating of Voidforged Dragonhide and Voidforged Dragonbone armour to be consistent with other light and medium armours.
- Fixed Khari Raider's armour values, which were too low for medium.
- Added a new option to the ODO admin config panel allowing admins to adjust the behaviour of Harpy weapons including removal of their 90% cripple.
- Added the correct actor tags for ODO's admin config panel to appear in ModControlPanel. This is untested and is not something I'm willing to spend a lot of time on, but if it works it works.
- Fixed a minor issue with Yuxa of the Brood's encounter controller being visible.

Update: 7 Jun, 2023 @ 12:33pm

New to 1.0.14:

- Fixed the Witch Queen's Royal Archers not being given a brain again after successfully moving towards the fight (long story).
- Fixed a bug that was causing enemy NPCs to trigger escalations of the Ritual Keeper's ritual attacks.
- Fixed a bug with the Ritual Keeper's strongest attack that was causing it to not do any damage.
- The Ritual Keeper's strongest attack now deals half damage to pets and thralls.
- Several Silent Legion skeleton spawns have been moved or removed from The Black Keep to reduce unfair swarming situations.
- Silent Legion Lieutenants have had their max health reduced slightly and their explosions no longer ignore armour.
- The Kinscourge summons Lieutenants less frequently and can now only summon up to 2 at a time. The Lieutenants are now correctly cleaned up if the boss resets.
- Unblocked applyable poisons and instead added an option to the admin config panel to enable or disable their effects. By default they are enabled.
- Reduced the amount of Khari Steel needed to craft Khari items.
- Updated several overhauled bosses to be 3-skull instead of 1-skull, reflecting their new difficulty.
- Overhauled the boss Yuxa of the Brood. There are two eggs incubating nearby, he now quickens each of them throughout the fight. Each egg contains a Mutated Broodling. The Mutated Broodling's successful attacks reduce Yuxa's damage taken by 10%, stacking up to 9 times. Killing a Mutated Broodling will remove this effect from Yuxa, making him fully vulnerable again. Monster damage and hitpoints values are not final for this boss.

Update: 5 Jun, 2023 @ 6:03pm

New to 1.0.13:

- Fixed a bug that was causing server crashes upon anyone attempting to claim a healing supply stash.
- Changed the magic attacks during the Ritual Keeper encounter to also hurt the enemies, offering players an incentive to fight so that the enemies are caught in the blast. The Ritual Keeper herself is immune to her own magic.
- Fixed alignment issues with the Ritual Keeper's magic attacks.
- Slightly increased the amount by which the Slave Keeper's damage is reduced for each prisoner killed and added a cooldown for his FIFO hint to prevent spam.
- The waters at the entrance to The Captain Below's room will now churn and froth shortly before and during the wave phase as an additional visual cue.
- Changed the FIFO warning for The Captain Below's wave phase to hint to the player that they should seek cover.
- Fixed a bug in which the Son of Dagon was consuming parasites far too often.
- Reduced the base damage of Echoes of Valusia and reduced the amount that their damage is buffed by when other nearby Echoes are slain. Also increased the amount that players are healed when defeating each Echo.
- Disabled collision on the swords of Apep Chaosforged and the Keeper of the Larder, fixing their incredibly annoying tendency to scoop the player up and interrupt roll/healing animations. They can still hit properly as their attack hitboxes are not defined by the weapon mesh. Also reset their scale back to Funcom default since that's no longer needed.
- Added some potential ideas as journey steps for the Glory of the Exile journey. None of these are implemented yet, I just wanted to show some people what I had planned.

Update: 3 Jun, 2023 @ 2:21pm

New to 1.0.12:
- Increased the damage radius of the Noxious Blast effect to match the visuals and increased the damage.
- Scaled up the mesh for Keeper of the Larder and adjusted his collision to help alleviate the issues where he'll slide in under the player character, interrupting rolls and potion drinking. It still happens but it's less frequent.
- Changed the sound effect for The Captain Below's wave mechanics to be lower pitched and less loud.
- The Captain Below's wave mechanics now deal 30% max health damage per tick (5 ticks per phase) and apply stagger to targets hit. The damage only affects players, not thralls or pets.
- Overhauled the Slave Keeper boss in the Sunken City. He starts the fight dealing immense damage, but each prisoner killed reduces his damage output.
- Overhauled the Daughter of Dagon boss in the Sunken City. She gains a buff stack each time she takes damage. Upon reaching 20 stacks she releases a gas explosion, dealing damage to all nearby players and their thralls/pets.
- Overhauled the Son of Dagon boss in the Sunken City. He periodically consumes nearby parasites, healing slightly and gaining temporary bonus damage for each one consumed.
- Overhauled the Ritual Keeper fight in the Sunken City. The magical energies of the ritual now erupt throughout the fight, with the danger increasing the further the player fights towards the boss.
- Added interactable healing supply crates throughout the Sunken City, Black Keep, Dregs, Wine Cellar, Warmaker's Sanctuary, and the Well of Skelos.
- Updated the Sunken City journey to require a full clear since more bosses now have new mechanics.

Update: 1 Jun, 2023 @ 8:38pm

New to 1.0.11:
- The Keeper of the Larder's slaves now come running from nearby doorways instead of popping into existence beside him, spawn less frequently, and have had their health fixed. They will turn against the Keeper sooner in the fight. They can no longer be knocked unconscious.
- Echoes of Valusia will now heal nearby players for a small amount when killed.
- The Kinscourge's Lieutenants now come running from around the corner of the room's entrance instead of popping into existence in the doorway.
- Attempted to fix the attenuation for the Sandsquall effect.
- Changed the particle animation for Sandsquall to be denser and tighter.
- Fixed the health values for Royal Lemurian Archers. They can no longer be knocked unconscious.
- Added sound effects for The Captain Below's wave mechanic.

Update: 31 May, 2023 @ 8:13am

- Reworked the Keeper of the Larder fight with new mechanics. He now periodically summons slaves to fight for him. The slaves will turn against him when he reaches low health.
- Reworked the Yuxa of the Brood fight with new mechanics. He now summons swarms of cobras throughout the fight.
- Reworked The Captain Below with new mechanics. He now periodically calls forth a surge of water into the room, damaging players unless they hide behind the pillars in the room.

Update: 30 May, 2023 @ 9:57am

- Echoes of Valusia have had their health and damage reduced slightly.
- The stacking damage buff that Echoes of Valusia put on nearby allies when destroyed now also slightly reduces their movement speed, the effect increasing in magnitude with each stack.
- Added a new admin config panel. It can be accessed with the console command

DataCmd ODO_Config
. Admin powers are required to access it. This will be where any configurable elements of the mod are, well, configured.
- Added the first config option to the admin config panel: stamina settings. This is a pre-emptive proof of concept for dealing with the upcoming stamina changes in Age of War, which are controversial to say the least. Three settings are available: Funcom Default, Rolling Slows Regen, and Rolling Pauses Regen. This feature is fully implemented and working.
- Added a new journey with 8 steps covering all the new features of the Dregs dungeon and its loot.
- Added a new journey with 15 steps covering all the new features of the Black Keep dungeon and its loot.
- Refactored several buffs for a minor improvement in efficiency.
- Added several lootable boxes of spare javelins in the Dregs for hitting the switches with.
- Added a new journey with 5 steps covering the reworked Kingslayer weapons.
- Added a new journey with 13 steps covering the new features of the Palace of the Witch Queen's loot.
- Added a new journey with 21 steps covering the Warmaker's Sanctuary and the new features of its loot.
- Added a new journey with 16 steps covering the Sunken City and its reworked loot.
- Added a new journey with 24 steps covering the Wine Cellar and its reworked loot.
- Added a new journey with 9 steps covering the Well of Skelos and its reworked loot.
- Added a new journey called Glory of the Exile that acts as a serious of achievements, requiring the player to defeat existing encounters with special conditions. This journey is not yet functional.
- Changed the Clouded Vision effect to also reduce damage for the duration if the target is not a player, since NPCs don't have or need eyes.

Update: 26 May, 2023 @ 6:46pm

- The Echoes of Valusia will no longer gain stagger resistance.
- The damage burst from Telith's Lament is now timed to be in sync with the particle anmiation and sound effect. The effect now has a short internal cooldown to prevent desync issues. To compensate the damage has been increased from 5% to 10% of the target's maximum health, up to a maxiumum of 50.
- The movement speed of Skeleton Chiefs found in the Dregs has been reduced by 20%.
- The Noxious Blast effect from Ancient Lemurian Trident should now work inside the Sunken City dungeon.

Update: 18 May, 2023 @ 3:41pm

- Fixed a bug that was preventing the Echoes of Valusia's new ability from working.
- The Arena Champion now challenges attackers in the same way as the Champion's Armour set bonus works.