Conan Exiles

Conan Exiles

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Orero's Dungeon Overhauls
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482.974 MB
11 May, 2023 @ 1:09pm
31 Aug @ 1:36pm
77 Change Notes ( view )

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Orero's Dungeon Overhauls

In 1 collection by Orero
Tempting Fate Season 5
42 items
Description
Orero's Dungeon Overhauls (ODO) is a mod that breathes new life into forgotten content. A love letter to varied and dynamic gameplay. A fresh take on a proven formula.

It's no secret that the Exiled Lands are littered with abandoned and obsolete content. What if it all had a purpose again? What if finding an armor recipe was something to be excited about? What if your religious worship yielded powerful items for your trouble? What if you could build yourself a unique playstyle that reflects your own tastes? What if the dungeons were a true test of your skill?

Wonder no longer, Exile, because ODO adds all this and more. This mod is much more than a simple numbers tweak. Explore the features and see why ODO will enrich your Conan experience:

Dungeoneering like you've never seen it before
All Exiled Lands dungeons have been rebalanced to present a challenge at level 60. Enemies are tougher and have new abilities, bosses have new mechanics unlike any you've seen before in Conan Exiles. Some dungeons have new bosses as well.

Weapons & armor are more than just stats
Most endgame weapons and armors have new on-hit effects or set bonuses that change the way the game plays. Shake hands with the devil with the Blackheart Blade, shroud yourself in a howling blizzard with the Pride of Aesir armor, burn the heretics with the Phoenix-Engraved Sword, gain buffs for hitting rocks with Overlord's Pick of Lunacy, or become briefly immune to weapons with the Yoggite Skin armor - and that's just to name a few! Each one is lovingly crafted, original in concept, and designed to work with the others in an ecosystem of synergies and counters.

Magic damage types
Press the attack with Radiant damage, expose your foes' weaknesses with Entropic damage, shield yourself with Astral damage, or harness the four elements with Primal damage. Find the new Amp and Resist stats on legendary/vault armor pieces and create an equipment build that's all your own.

Destruction sorcery
ODO includes an entirely new sorcery tree: Destruction. Hunt down and enthrall X'Harazul, Armageddon's Apostle. Tear the secrets from his mind and use them in battle! Conjure gouts of fire with the Destruction staff to burn your enemies. Trap your foes in a cage of fire, summon earthquakes and firestorms, lash your enemies with a fire whip, and more.

Intuitively accessible
ODO is fully documented (link further down) and also features clear, concise descriptions of each effect in that item's long description (the 'Info' button). It's designed to be easy to understand, easy to learn, and offer clear visual and audible feedback to the player when the new effects are in action. There are new Journeys for each dungeon and each religion that will guide you through some of the new features and explain how to make use of the new item effects.

PVP-friendly
ODO is designed to be a good time in PVP. The ecosystem of synergies and counters ensures there's no one 'meta' build, allowing a variety of playstyles to flourish and ensuring no two encounters will ever be quite the same. The power of items and effects is balanced thoughtfully and proactively.

Highly configurable
ODO offers many options to fine-tune the gameplay experience to your specific needs. Individual players can choose to turn the special FX on or off and admins can select a whole host of different rules. Add a stamina regen penalty to rolling, disable Q-lock for PVP only while keeping it for PVE, adjust the healing of Glutton for Punishment, and more - or keep it all as Funcom intended. If you're running other mods that increase player power then you can scale the damage and health of my bosses to remain challenging. The choice is in your hands.

The config menu can be accessed from the emote wheel or from the escape menu in-game.

Check out the documentation for full details about all changes made and features added.[docs.google.com]

Join me on Discord to discuss the mod, get support with setting it up, or report bugs.[discord.gg]

Enjoying this mod? Please consider supporting me on Ko-Fi. Your support allows me to justify more time towards updating, expanding, and improving this mod![ko-fi.com]

Credits/attribution

Thanks to various members of the Conan modding community both for answering my questions and for writing up how to do certain things. Special shout-out to Xevyr and Simone especially.

This mod contains assets (art, music, code, items, systems and/or designs that are the intellectual property of Funcom Oslo AS or their licensors.

Andy Moorer - 10 Free Vector Fields[andy.moonbase.net] - used under CC BY 4.0[creativecommons.org] - assets were not modified.
https://game-icons.net/ icons used under CC BY 3.0[creativecommons.org] from authors: Delapouite, Lorc, sbed, DarkZaitZev, Skoll. Assets were modified to suit my project's needs.

Compatibility
So far only one major conflict has been discovered: if you are also running OmegaCellarBoost or DungeonBossBoost then many of the dungeon bosses won't have the extra mechanics I've added. This is due to the way those mods implement their changes. The author of those mods has been made aware of this and only changes on their end can fix it. If any other conflict is found please reach out and discuss it with me. We can work together to find a solution that allows them to both coexist.

ODO pairs well with AOC and/or EEWA, and has optional scaling to allow it to remain relevant on a server with deep endgame mods like Underworld, Omega, or VAM. Without scaling it still offers alternative early-game paths and numerous useful utility effects to shake up the experiences of those mods' endgames.

ODO is designed primarily for the Exiled Lands. All of the weapons and armors are fully functional on other maps such as Siptah or Savage Wilds, but most of the bosses either won't exist or won't have their arena hazards. I'm interested in eventually supporting other maps but the closed-source nature of Siptah and other mods makes it very difficult. I appreciate any suggestions for where on the other maps the bosses should go. Compatibility with Isle of Tir-na-nOg or Grim is much better since those map are technically a reskinned Exiled Lands with all the same dungeons in all the same places.

Hard edits:
BP_BossWitchQueen_Controller 00_BP_AC_Buff_Vitality20aPerk_HoT

This mod replaces the following NPC classes via a merge to the SpawnDataTable (the original blueprints are unmodified):
Wildlife_Silent_Legion_Warrior_1 Boss_The_Kinscourge Boss_WarmakerChampion Wildlife_Serpentmen_Boss_Slaver Wildlife_Serpentmen_Boss_Smelter Boss_ArenaChampion DungeonDagon_Wildlife_DeepOne_Human_boss3 DungeonDagon_Wildlife_DeepOne_Prisoner_trash1 DungeonDagon_Wildlife_DeepOne_Prisoner_trash2 DungeonDagon_Wildlife_DeepOne_Prisoner_trash3 DungeonDagon_Wildlife_DeepOne_Prisoner_trash4 DungeonDagon_Wildlife_DeepOne_Prisoner1 DungeonDagon_Wildlife_DeepOne_Prisoner2 DungeonDagon_Wildlife_DeepOne_Prisoner3 DungeonDagon_Wildlife_DeepOne_Prisoner4 DungeonDagon_Wildlife_DeepOne_Keykeeper DungeonDagon_Wildlife_DeepOne_Monster2 DungeonDagon_Wildlife_DeepOne_Monster DungeonDagon_Wildlife_DeepOne_HumanFish2 DungeonDagon_Wildlife_DeepOne_HumanFish

It also modifies the gameplay tags of the following NPCs through the same method:
Wildlife_Serpentmen_Boss_Hive Wildlife_Serpentmen_Boss_Slaver Wildlife_Serpentmen_Boss_Smelter Wildlife_Serpentmen_Boss_Warrior Boss_GateGuardian Boss_SoulCaptor Boss_ArenaChampion Witch_Queen DungeonDagon_Wildlife_DeepOn
Popular Discussions View All (2)
5
12 Jan @ 7:06am
Journey steps & singleplayer
Orero
1
27 Jan, 2024 @ 12:21am
Servers Using this Mod
Orero
128 Comments
0% Angel 8 hours ago 
Mhm thats weird since I dont run anything that modifies the map. Thanks for checking and responding.
Orero  [author] 10 hours ago 
@0% Angel I've looked into this and can't reproduce it with only my mod installed. My guess is that you're running another mod that makes major map edits and overwrites the persistent world level. AOC definitely does this, others might too.
0% Angel 18 hours ago 
Great mod but currently for whatever reason the dregs are impossible to enter. Every other dungeon works fine its just the dregs where you get ported outside the map in the dessert after entering.
Orero  [author] 28 Aug @ 8:22am 
@DoggieStyla was it regular dregs or dark dregs? My mod doesn't touch dark dregs at all currently.
DoggieStyla 25 Aug @ 11:36am 
As admin i tested your mod on a my closed server. I entered the Dregs and all the lizards were dead.
Orero  [author] 22 Aug @ 9:51am 
@Space nobody has reported any issues so far. The dark dregs is actually a copy of the original sitting beside it so the two shouldn't interfere with each other. Though ODO items might be unobtainable currently if there's no way to get into original dregs.
Space 21 Aug @ 3:50pm 
possibly incompatible with the latest update? it affects a dungeon so yeah i dont know
Zombie 23 Jul @ 4:15am 
I wish I found out about this mod before I did another AoC run. I've been wanting more end-game stuff with meat on it and AoC has a lot of scaling and balance design that I don't agree with...but it is like the only thing out there. EEWA and VAM also just...don't mesh with me but I thought that was all there was to livening up the game.

I read through the documentation of all your changes and just...wow, this is EXACTLY what I wanted. So many armors and weapons in the game and they all do the same thing, all of the unique weapons that actually had something different about them was nerfed in the games lifetime or didn't work on Singleplayer(the mode I play), The religions were practically useless, especially if you didn't PVP. This mod just...literally fixes all of that. God I wish you could work your magic on Siptah. I'm definitely going to be playing this on my next playthrough.
louiepiano9 10 Jun @ 5:21am 
OK, so Derketo Journey can't trigger "Deviancy's Embrace" in Single Player. Just read your section on SP problems and one guy had the same problem.
My suggestion, brainstorm with the Author of "Journey Debug". Then maybe you don't have to go through 180 journey steps. I hope that doesn't sound too stupid. I'm not a modder. But that mod works great when vanilla Journeys don't. Not even an updated mod.
louiepiano9 8 Jun @ 4:59pm 
Well, I finally found X'Harazul. Way too tricky of a location in my opinion. Now I can finally check out the mod.
I found him thanks to comments by Rev Elevenclaw. Thanks Rev. I also use the Commando mod.