Conan Exiles

Conan Exiles

Orero's Dungeon Overhauls
Viser 41–50 av 78 bidrag
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Oppdatering: 14. des. 2023 @ 6.11

1.4.3 Patch Notes


New features:
- Recook for new game version.


Issue fixes:
- Fixed an issue in which Bloodforged weapons would sometimes drop from named thralls.

Oppdatering: 14. des. 2023 @ 6.02

I messed up the version numbers.

Oppdatering: 14. des. 2023 @ 6.01

1.4.4 Patch Notes


New features:
- Recook for new game version.


Issue fixes:
- Fixed an issue in which Bloodforged weapons would sometimes drop from named thralls.

Oppdatering: 4. des. 2023 @ 10.46

1.4.2 Patch Notes

New features:
- Added a placeable version of the Forge of Ancient Blood for admins to set up if they desire multiple Bloodforging locations or are not playing on Exiled Lands. If placed incorrectly it can't be picked up and instead must be deleted with Shift+Delete.
- Reworked the legendary katana Graceful Night with the Starlit Grace effect: every 12 seconds your next attack attempts to consume a bleed effect on the target. If successful, it deals bonus damage which increases the closer the time is to midnight. It goes off the day/night cycle in game, not the time in real life.

Issue fixes:
- Fixed an oversight with the Lemurian Bow that may have prevented its effect from working under certain circumstances.

Item balance changes:
- The Sandsquall effect's duration can no longer be refreshed by additional procs.
- The Haemorrhaging effect can now be cleansed by healing wraps.
- ODO damage-over-time effects can no longer be applied to other players if the instigating player already has another one active on the target. Currently this includes Sandsquall, Haemorrhaging, Devious Toxin, Fetid Toxin, Penitents' Immolation, and Blessed Serpent Venom. It may include other future damage-over-time effects.
- Reduced the damage of the Khari Acuity effect from 100 to 80.
- Reduced the proc chance of Sandsquall from a Khari Bow from 30% to 20%.
- Changed the special effects of Scythe of Thag and Mace of Thag to Visionclouding, the same as the Hammer of Thag.
- Reduced the damage dealt by Fetid Toxin and if the target has fewer than 3 buffs then it heals them instead.
- Reduced the damage dealt by the Haemorrhage and Sandsquall effects by 20%.
- The Devious Toxin's expiry effect now only triggers if the poison expires naturally and not if it's removed early.
- Removed the bonus damage after rolling from the Khari Heavy set. The stamina refund and short speed boost both remain.

Visual changes:
- Changed the attenuation settings for the Sandsquall effect's sound cue to be quieter and audible in a smaller radius.
- Gave many of the particle effects in the mod fixed durations to help compensate for the deactivation signal sometimes being dropped by busy servers.
- Redesigned the particle effects for Sandsquall to be less intrusive and more realistic.

Oppdatering: 27. okt. 2023 @ 3.54

1.4.1 Patch Notes

Issue fixes:
- Fixed an issue that was causing pets to take too much damage from arena hazards.
- Fixed missing repair materials on the Lemurian Bow.


NPC changes:
- Changed the way the Brother of the Blood's invulnerability while consuming a pool was implemented.

Oppdatering: 21. okt. 2023 @ 3.53

1.4.0 Patch Notes

Italic text denotes rationale for changes or notes for server admins. I don't need to justify myself but I do want those who look deep into mechanics to understand why I made the choices I did.


New features:
- Reworked all four bosses in the Midnight grove with new mechanics and stats. See the documentation for full details. The Midnight Grove is now to be considered ODO's endgame dungeon.
- Added a new Journey with 9 steps introducing the player to the new features of the Midnight Grove. This Journey auto-activates upon approaching the Child of Jhebbal Sag in the northern desert.
- Added Bloodforging. Found at the very end of the Midnight Grove dungeon, the Forge of Ancient Blood can be used to upgrade your ODO crafted weapons to legendary-equivalent stats - but power always has a price. See the documentation for full details.
- Added a new set of items: Overlord's Tools of Lunacy (pick, hatchet, skinning knife, cleaver, sickle). These special tools drop from bosses in the Midnight Grove. When harvesting with them there's a chance to trigger one of several unique effects including bonus loot, temporary buffs, and additional harvest strength. These tools have been created in cooperation with OverlordLunacy, who has been supporting me at my highest Ko-Fi tier for several months now. They are a reflection of her personality and her interests within the game, and I thank her deeply for her support and her belief in me. I couldn't have made it this far without that.


Issue fixes:
- Fixed an issue with Telith's Lament that was causing it to proc off unintended sources of damage.
- Fixed an issue that was causing Thag's attacks to reduce the damage of thralls for much longer than intended.
- Fixed an issue that was causing The Watcher Above to enter a vegetative state if he was damaged and then allowed to reset.
- Fixed an incorrect Legendary tag on the Lemurian Bow
- Fixed incorrect stamina costs left over from pre-AoW on the Lemurian Bow


NPC changes:
- Added attack telegraphs to The Watcher Above's magic attack.
- Added an attack telegraph to Apep Chaosforged's forge attack.
- Apep Chaosforged no longer takes damage from his forge's flames.


Item balance changes:
- The Set's Retribution (Setite Shield) effect's damage is reduced from 40% to 6% of the instigator's maximum health if the instigator is a thrall. The damage inflicted is now capped at 60% of the target's maximum health.
This was an oversight, plain and simple. The item was much too powerful in the hands of bearers or high-health modded thralls.

- The Ymir's Tenacity effect (Ymir religious armour) now heals a reduced amount if the wearer is a thrall and the healing effect now has a 2 second cooldown.
This set has been quite effective at its intended goal of countering attrition/hit-and-run tactics. However it's proven to be much more powerful than intended when worn by thralls, and has had unpredictable interactions with items from other mods that apply cripple on tick. These changes should keep it good for its intended purpose while reducing the severity of the edge cases.


Visual changes:
- Reduced the volume of the sound effect for the Death Warrant effect (Lemurian Bow)
- Fixed missing sound files from the Ymir's Tenacity sound effect.
- Corrected the buff tooltip and journey description that erroneously stated the Yoggite Bone Spear to drain stamina upon hitting a player.
- Replaced the Saggite Disciple jouney's display picture. It had a crosshair on it.

Oppdatering: 12. okt. 2023 @ 2.57

1.3.3 Patch Notes

Italic text denotes rationale for changes or notes for server admins. I don't need to justify myself but I do want those who look deep into mechanics to understand why I made the choices I did.


Issue fixes:
- Fixed an oversight with the Pristine Khari Bow that was causing it to proc multiple times and under circumstances when it shouldn't have.
- Fixed an issue with Serpentman weapons' particle and sound effects failing to replicate.
- Fixed a recipe issue with Khari Raider and Khari Soldier items requiring the wrong paddings to craft.
- Fixed incorrect gameplay tags on the Lemurian Bow and crafted Khari weapons that were causing them to behave as Legendary weapons despite not being legendary.


Visual changes:
- Updated the particle effects for the Pristine Khari Bow's Khari Acuity effect.
The old one just felt a bit phoned in - at the time I made it I was struggling a bit for ideas.

Oppdatering: 6. okt. 2023 @ 10.52

1.3.2 Patch Notes

Italic text denotes rationale for changes or notes for server admins. I don't need to justify myself but I do want those who look deep into mechanics to understand why I made the choices I did.


Issue fixes:
- Fixed an issue that was causing applyable poison and spear cripple to never work against NPCs regardless of mod setting.
- Fixed an issue in which wielding a Practice Sword or Practice Greatsword would set the wielder's health to 0.
- Kingslayer weapons will now proc for 0 damage if the target is the same level as you, allowing the journey to be completed on instant 60 servers.
- Fixed an oversight in which the Fetid Toxin effect was counting hidden buffs towards its damage calculation, resulting in much higher damage than intended.


Item balance changes:
- Reduced the duration of Fetid Toxin from 10 seconds to 8 seconds.
- The Taking All Comers/Challenger effect now requires a larger distance between champion and challenger in order for the outcome to count as fleeing. The damage is now reduced against players.
*The design intent of this armour has always been to be a counter against kiting/hit-and-run tactics, but testing has revealed it to be far more powerful if the wearer is the one fleeing - the opposite of what was intended. Expect further changes to this armour with better detection logic in the future. It should punish the opponent for fleeing, not reward the wearer for fleeing.*

Oppdatering: 28. sep. 2023 @ 4.07

1.3.1 Patch Notes

Italic text denotes rationale for changes or notes for server admins. I don't need to justify myself but I do want those who look deep into mechanics to understand why I made the choices I did.


Issue fixes:
- Corrected the weight class of Khari Raider armour to medium and adjusted the carry weight of each piece appropriately.
- Corrected the weight class of Khari Soldier armour to heavy and adjusted the carry weight of each piece appropriately.
- Fixed missing options for the Target Lock setting on the ODO config panel.


Item balance changes:
- Reduced the damage per tick of the Obsidian Weapons' Haemorrhaging effect from 10 to 5.
- Obsidian Arrows now require that the shot be at least partially charged to apply the Haemorrhaging effect (no more mouse1 spam).
- The Khari Bow's Sandsquall effect may now only trigger from direct arrow hits, the same as with all other Khari weapons.
- Added an 8 second cooldown to the Lemurian Warrior armour's Mark of Honour effect and reduced its damage from 18% to 12% of the instigator's current health. The effect can now only trigger against players, since NPCs can't roll.


Visual changes:
- Fixed some severe text overflowing for the Yoggite Skin journey step.

Oppdatering: 21. sep. 2023 @ 6.46

1.3.0 Patch Notes

Italic text denotes rationale for changes or notes for server admins. I don't need to justify myself but I do want those who look deep into mechanics to understand why I made the choices I did.

New features:
- Overhauled the Practice Sword and Practice Greatsword from the Library of Esoteric Artifacts. These weapons now have the Hard Knocks effect, which grants the wielder bonus XP upon landing a hit (only works for thralls).
These items will allow you to train thralls up faster than ever, at the cost of them not doing a useful amount of damage in the process.

- Added a new server setting that allows admins to disable target lock in PVP while keeping it for PVE.
This feature is still a bit experimental/hacky but should be reliable enough to use on servers. The same code has been tested on Tempting Fate for the last 6 months without any major issues.


Issue fixes:
- Hopefully fixed an issue where Apep Chaosforged could spawn too many adds under rare circumstances.
- Fixed an issue where the Mitraen set bonus would trigger its particle effects on hit even if it didn't proc.
- Fixed an issue in which the camera shake from the Warmaker's Champion's arena hazard would apply to every player on the server.
- Improved code efficiency of mod setting checks for severe cripple weapons, poisons, rolling thrust, spear cripple, and stamina regen.

NPC changes:


Item balance changes:
- Updated the stats of the legendary warhammer Ranissan to be in line with Funcom's own changes in the new patch.


Visual changes:
- Fixed the buff colour coding of the Khari Overseer strength bonus to be green, indicating a beneficial effect.
- Updated the journey reward icon for Glory of the Exile to display the Throne of Glory's new icon.
- Fixed a typo in the Cracking Glacier journey step.
- Shortened the name of the Yoggite Skin journey step in an effort to stop it overflowing the text box.