Age of Wonders 4

Age of Wonders 4

ExpandedCulturalUnits
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Update: 29 Feb, 2024 @ 3:50am

WELCOME BACK HOTFIX, Primal Fury 1.0
Fixed Battle Foreman Animations
Somewhat fixed Cavalry Animations
Fixed Peasant Pikeman -> Armored Pikeman, and Knight -> Banneret Knight Evolutions.
Cavalry are working (Look a little wierd), and glitch out when using Naga Transformation, working on a fix.

Sorry about the wait for a patch for this mod at all. I appreciate everyones patience.

Update: 16 Nov, 2023 @ 2:06pm

Update: 16 Nov, 2023 @ 2:06pm

Update: 16 Nov, 2023 @ 2:03pm

Update: 21 Jun, 2023 @ 3:44pm

Fixed ranged units lacking audio.
Fixed Dawn Defender not having a mount when selecting an exotic mount trait.
Fixed War Chief missing legs when playing an anthro race.

Update: 21 Jun, 2023 @ 3:47am

Hotfix
Fixed evolution logic.
Fixed cavalry animations.

Update: 18 Jun, 2023 @ 11:41pm

Patch 1.40 Raider and Longbowman
Added the Raider, a Barbarian Tier II Fighter Cavalry Unit
Added the Longbowman, a Feudal Tier III Archer unit with increased range

Update: 5 Jun, 2023 @ 4:44pm

Hotfix
Fixed Battle Foremans missing legs.
Fixed Thralls double head and not transforming head with Wightborn.
Fixed Grand Vizier not being a battle mage and lacking Starblades.

Update: 5 Jun, 2023 @ 7:09am

Update: 5 Jun, 2023 @ 7:01am

1.37 Tier 4s Galore Update
Fixed all units lacking audio.
Added Overlord's Scion, a Dark Tier 4 Fighter unit. Powerful and dreadful, it is able to pull back an enemy to prevent their escape.
Added Grand Vizier, a Mystic Tier 4 Battlemage unit. A powerful mage that can call down Arcane Artillery.
Added War Chief, a Barbarian Tier 4 Shock Infantry unit. The War Chief can drive its allies into a frenzy (may need some buffing)
Added Battle Forman, a Industrious Tier 4 Shield Infantry unit. With its unique Aura "Hammer and Anvil" it helps adjacent units stack up strengthened and resistances.
Added Hospitaller, a High Tier 1 Support unit. The Hospitaller is cheap support with a heal.
Added Templar, a High Tier 2 Fighter unit. The Templar deals bonus damage to Support and Battle Mage units, and reflects against magic damage.
Phoenix Keeper is now a Support unit, reduced some damage numbers.
Champion is now a Fighter unit, to emphasize Feudals cavalry speciality and having 2 Shock units in the same tier was redundant. Champion has Charge removed but damage increased slightly to compensate.