RimWorld

RimWorld

Archotech++ for 1.6
Showing 1-10 of 10 entries
Update: 8 Oct @ 7:13am
by Nuff

[Auto-generated text]: Update on 10/8/2025 10:13:14 AM.
Removed some extant logging in code for Archotech Regenerator that I had been using for debugging

Update: 8 Oct @ 7:06am
by Nuff

[Auto-generated text]: Update on 10/8/2025 10:06:20 AM.
Added option to enable/disable rest need for Cortex

Update: 25 Jun @ 6:07am
by Nuff

[Auto-generated text]: Update on 6/25/2025 9:07:25 AM.

Updated for 1.6
No content changes

Update: 7 Feb @ 11:28am
by Nuff

[Auto-generated text]: Update on 2/7/2025 2:28:18 PM.

Added option in mod settings to stop Archotech Cortex from setting recreation fall rate to 0

Update: 10 Aug, 2024 @ 8:04am
by Nuff

[Auto-generated text]: Update on 8/10/2024 11:04:36 AM.
Added Combat Extended patch. CE's inbuilt patch doesn't work on this continuation, since the package ID is different.

Update: 9 Aug, 2024 @ 7:01am
by Nuff

[Auto-generated text]: Update on 8/9/2024 10:01:11 AM.
Fixed bug where ArchoTech Regenerator was healing "Removed" with its first 20+ healing charges. This was caused by a combination of two things:
Artificial body parts cause a hidden health condition "MissingBodyPart" to be applied to the natural body parts that they replace.
The regenerator TryHealRandomDisease() considering those missing body parts to be diseases, so would spend a charge to heal them.

Update: 16 May, 2024 @ 12:50pm
by Nuff

[Auto-generated text]: Update on 5/16/2024 3:50:33 PM.
Added compatibility patches between this and More Archotech Garbage, so that the injectors are craftable at the Archotech Workbench with the right research. Compatibility was previously on their end, but broke when I changed the name of the mod ("Archotech++" to "Archotech++ for 1.5")

Update: 16 Apr, 2024 @ 6:18am
by Nuff

[Auto-generated text]: Update on 4/16/2024 9:18:08 AM.
Updated title and description

Update: 15 Apr, 2024 @ 6:25am
by Nuff

[Auto-generated text]: Update on 4/15/2024 9:25:12 AM.
Updated to 1.5
Method signature of a few methods had changed and needed updating:

Notify_PawnDied(DamageInfo? dinfo, Hediff culprit = null)
ResurrectionUtility.TryResurrectWithSideEffects(Pawn pawn)

Update: 28 Apr, 2023 @ 7:04am

[Auto-generated text]: Initial upload.