RimWorld

RimWorld

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Archotech++ for 1.6
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
14.165 MB
28 Apr, 2023 @ 7:04am
8 Oct @ 7:13am
10 Change Notes ( view )

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Archotech++ for 1.6

Description
Original description below:

Archotech++ is a revamped version of the mod Archotech+ by Biscuit and Archotech+ (Continued) by Mlie.

Conceived by Biscuit, continued by Mlie, revamped by Taranchuk, continued again by Nuff

Archotech Cortex
Now a combination of Joywire, half-cycler, and painstopper but with non of the drawbacks.

Archotech Regenerator
-Now heals illnesses such as malaria, flu, and gut worms.
-Now heals diseases such as Carcinoma, HeartAttack and Asthma.
-Regenerates the appropriate limb if chopped off.
(In this ravamped version, if a pawn has a archotech arm that gets chopped off, it will regenerate a archotech arm.)

Archotech Metamorphose(New implant!)
A self installable implant when used, gives you all archotech body parts from the following mods.
-Vanilla
-Save Our Ship 2

62 Comments
Rassmond 9 Oct @ 7:30am 
makes no sense that metamorphose costs as much as cortex or regenerator, bruh
Nuff  [author] 8 Oct @ 7:13am 
@Cenobia Kittkins I don't believe there was ever an option for changing whether the Cortex disables Rest need or not, I checked the 1.5, 1.4, and 1.3 versions and none had that. You might be mixing it up with the ability to enable/disable Recreation need falling that I added in 1.5.

But anyway I just added the option, so it exists now.

@Rassmond oops I left in some extra logging from when I was trying to fix a bug. Removed it.
Rassmond 7 Oct @ 8:36pm 
0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Warning_Patch1 (string)
ArchotechPlus.Hediff_Regeneration:ExposeData ()
Verse.CrossRefHandler:ResolveAllCrossReferences ()
Verse.ScribeLoader:FinalizeLoading ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.LoadGame_Patch5 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
Cenobia Kittykins 23 Jul @ 2:22pm 
Hey there! It seems the setting to disable the sleep need removal isn't available in the 1.6 variant. I'm not sure why that'd happen, but would be very thankful to have it back!
Apraxas 25 Jun @ 8:23am 
Thanks! Now I actually have a end game goal! Thank you!
Nuff  [author] 25 Jun @ 6:14am 
Now updated for 1.6
No new content
Apraxas 23 Jun @ 11:19am 
Not trying to hurry you, but would this be updated to 1.6 in the future? I like to use this mod’s archotech metamorphose on every single one of my pawns as a end game goal…
dneylon 11 Jun @ 6:04pm 
it just says that in the page for the pawn
dneylon 11 Jun @ 6:04pm 
i have no idea
Nuff  [author] 11 Jun @ 7:46am 
I don't know what that means. What is levelnum?