Dota 2
Aghanim's Labyrinth 2025
Showing 1-10 of 132 entries
< 1  2  3 ... 14 >
Update: 3 Sep @ 4:33am

1. block cudgel debuff on Bosses

Update: 2 Sep @ 11:59am

1. Fix: -killme command
- Fixed a bug where the hero could respawn even with no lives remaining.

Update: 2 Sep @ 11:18am

1. Update Necro and Tiny NPC Event buffs
- HP penalty is now percentage-based: Necro -15%, Tiny -30%.

Update: 2 Sep @ 5:30am

1. Fix -killme command and last HP and MP restoring after nomal respawn

2. Improvements to necro and tiny npc event buffs

Update: 1 Sep @ 3:27pm

1. Fixed issue with Necro Kosh'vor's Pound of Flesh (1 life at the cost of 20% max health)
- the modifier is now recreated whenever the hero's HP changes
- ensures that applying the HP cost never reduces the hero below 1 HP

2. Improved -killme command
- fixed cases where heroes with 0/1 HP were treated as permanently dead

Update: 31 Aug @ 10:45am

1. Fix upgrades for Ability with Tree Talent upgrades (e.g. Skywrath Mage Arcane Bolt: INT Damage Multiplier)
2. Fix Elite upgrases for Ability small integer upgrades (e.g. Batrider Sticky Napalm: Stacks Per Cast)

Update: 30 Aug @ 4:56pm

1. Update MiniBoss Rooms
- now miniboss like Drow Ranger, Pugna, Treant etc., will have 100% Disable Resistance.

Update: 30 Aug @ 10:37am

1. Update closing panels using escape

Update: 30 Aug @ 9:42am

1. update descriptions

Update: 30 Aug @ 9:20am

1. Udate Techies
- now Blast Off and Minefield Sign can't use Femur Multicast

2. Now -killme command will not use explosion damage (Aghanim's Blessing) and no respawn special effects like invulnerability

3. Now custom panels will be close onblur (escape or click outside the panel)