Fraymakers

Fraymakers

GunMon
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Update: 30 Mar @ 4:14pm

6.5.0

Patch Notes:

-Redesigned UI
-Up Aerial Base Knockback decreased (55 -> 35)
-Neutral Special Reload now costs 1 Burst Meter
-GunMon when no Burst Meter does not reload ammo
-GunMon now respawns with full ammo
-Maximum Burst Meter reduced (6 -> 4)
-Laugh Track added to Final Smash
-Final Smash Launch Angle adjusted (90 -> Autolink.STRONGER)
-Final Smash hitstop increased (2 -> 4)
-Final Smash selfHitstop increased (0 -> 2)

Update: 3 Mar @ 4:34pm

6.4.2

Patch Notes:

-Base Scale Multiplier increased (1.1 -> 1.2)

Update: 27 Feb @ 3:13pm

6.4.1

Patch Notes:

-Jab placement swapped (Old Jab 3 is now Jab 1, Jabs 1 and 2 are now Jab 2, Jab 4 is now Jab 3)
-All Jabs now restore Burst Meter
-Jab Damage Increased (1: 2 -> 3, 2 hit 2: 2 -> 4)
-Jab 2 Launch Angle adjusted (80 -> 40)
-GunMon is now actionable 10 frames after Jab 2's hitbox ends
-Maximum Ammo increased (3 -> 5)
-Neutral Special Ammo Usage per Neutral Special capped at 3
-Pummels now match in terms of hitstop
-Pummel Special now only deals 1 hit worth 2 damage, but no longer deals recoil damage
-Pummel Special now restores 2 ammo per use

Update: 31 Jan @ 3:52pm

6.4.0

Patch Notes:

-Mid-Air Jump Animation hastened
-Adjusted Fall Animation
-Burst Attack disabled (I don't like it)
-Side Special hit function changed (knockback reaction now behaves like Sonic Homing Attack; can be cancelled after 6 frames)
-Side Special Damage changed (6/0 -> 5)
-Side Special Knockback Angle changed (35/85 -> 55)
-Side Special Base Knockback changed (85/10 -> 45)
-Side Special Knockback Scaling changed (25/0 -> 35)
-Grounded Side Special hurtbox tightened
-Grounded Side Special hitbox size decreased
-Aerial Side Special Animation adjusted
-Aerial Side Special hurtbox tightened
-Aerial Side Special hitbox size decreased
-Updated Description

Update: 15 Jan @ 6:50pm

6.3.0

Patch Notes:

-New Steam Thumbnail
-New CSS Image
-Stand Turn hurtbox tightened
-Respawn animation changed (boots up quicker)
-You can no longer cancel out of Respawn animation
-Idle Calm animation duration extended (for no reason)
-Idle Impatient animation duration extended (to shrug)
-Neutral Taunt duration extended (to shrug)
-Down Taunt duration extended (to check pockets)
-Clutch now activates airdodge in the air (while free or in tumble)
-Up Aerial Multi-Hit self hitstop increased (1 -> 2)
-Up Aerial Final Hit Base Knockback increased (55 -> 60)
-Up Aerial Final Hit Knockback Scaling increased (45 -> 50)
-Down Aerial startup decreased by 3 frames
-Down Aerial endlag increased by 3 frames
-Down Aerial now follows regular motion all the time
-Neutral Special Ammo no longer reloads over time
-Trying to use Neutral Special while out of ammo will now manually reload ammo

Update: 23 Dec, 2024 @ 11:02am

6.2.1

Patch Notes:

-Fixed a bug where respawning when Burst Meter is empty would disable Side Special
-Fixed a bug where using Final Smash would disable Side Special

Update: 22 Dec, 2024 @ 5:04pm

6.2.0

Patch Notes:

-Dodge Meter repurposed into Burst Meter
-Airdash now sends into tumble when Burst Meter is empty
-Jabs 3-4 can no longer restore Burst Meter
-Jab 4 Launch Angle adjusted (45 -> 30)
-Jab 4 Base Knockback increased (45 -> 50)
-Jab 4 Knockback Scaling increased (35 -> 40)
-Forward Tilt moves GunMon a bit forward
-Neutral Aerial hit 2 hitstop increased (1 -> 8)
-Neutral Aerial hit 2 selfHitstop decreased (4 -> 3)
-New Up Aerial (rapid fire shooting upward)
-Old Up Aerial moved to burst attack (activate with Special button out of Jab 1-3 or Neutral Aerial; costs 2 Burst Meter, can be cancelled out of after 15 frames)
-Burst Attack can no longer restore Burst Meter
-Burst Attack Base Knockback increased (55 -> 85)
-Burst Attack Knockback Scaling decreased (40 -> 25)
-Forward Throw now 3 frames faster
-Grounded Side Special now always uses stronger variant (costs 1 Meter)
-Grounded Side Special hitstop increased (-1 -> 10)
-Grounded Side Special selfHitstop increased (-1 -> 10)
-Grounded Side Special now activates on frame 4
-Grounded Side Special can now be jumped out of without hitting (unless he hits a shield)
-Jumping out of Grounded Side Special no longer costs Burst Meter
-Aerial Side Special hitstop increased (-1 -> 10)
-Aerial Side Special selfHitstop increased (-1 -> 10)
-Aerial Side Special can no longer restore Burst Meter
-Up Special Knockback Scaling, Hitstop, and Self Hitstop now scale with Up Special charge
-New Shield Animations
-Taking Shield Damage no longer costs Burst Meter
-Dodging no longer costs Burst Meter
-Adjusted Palettes (Rabid, Negative)

Update: 26 Nov, 2024 @ 7:44pm

6.1.0

Patch Notes:

-Weight Increased (82 -> 86)
-New Palette Swap (Rabid)
-New Animations that overtake older ones at 90 damage taken
-Adjusted Various Palettes
-Rearranged Palettes
-Back Aerial landing lag doubled
-Forward Strong Base Knockback increased (55 -> 85)
-Forward Strong Launch Angle adjusted (15 -> 25)
-Up Strong Base Knockback increased (75 -> 85)
-Horizontal Grab Range Shortened
-Pummels now last for 20 frames each and deal damage starting on Frame 9
-Grabbed opponents can break out if they predict a Pummel
-Normal Pummel Animation Changed
-Normal Pummel Damage Increased (2 -> 5)
-Special Pummel no longer deals knockback
-Aerial Side Special whiff endlag increased by 6 frames
-Down Special Flare projectile now deals 1 damage per hit
-Down Special Flare projectile hitbox refresh rate 4 times as fast
-Down Special Flare projectile no longer deals knockback on the ground
-Down Special Flare projectile no longer uses SFX or VFX on hit on the ground
-Down Special now has a cooloff of 30 frames
-Down Special endlag increased by 5 frames
-Grounded Down Special no longer has IASA
-Pellet in Down Taunt replaced with actual food
-Changed Final Smash (Hyperbeam)
-AI can now use Pummel

Update: 23 Sep, 2024 @ 6:49pm

6.0.1

Patch Notes:

-Ledge Attack and Crash Attack can now restore Dodge Meter
-Airdash cancel no longer sends into Special Fall until Dodge Meter is depleted
-Forward Strong Base Knockback decreased (70 -> 55)
-Forward Strong Knockback Scaling decreased (70 -> 65)
-Neutral Aerial hit 2 Base Knockback increased (45 -> 60)
-Neutral Aerial hit 2 Knockback Scaling decreased (65 -> 10)
-Forward Aerial Sourspot Knockback Angle adjusted (25 -> 55)
-Forward Aerial Sourspot Base Knockback decreased (50 -> 40)
-Forward Aerial Sourspot Knockback Scaling decreased (65 -> 45)
-Forward Aerial Sweetspot Base Knockback increased (35 -> 45)
-Back Aerial Sourspot Knockback Angle adjusted (155 -> 135)
-Up Aerial Base Knockback decreased (Up: 65 -> 55)
-Up Aerial Knockback Scaling decreased (Up: 60 -> 40; Back: 60 -> 40)
-Down Aerial YSpeed Conservation Decreased (1 -> 0.5)
-Down Aerial Gravity Multiplier Decreased (1 -> 0.5)
-Down Aerial out of airdash nullifies Gravity and decreases XSpeed by half
-Down Aerial Gravity returns to normal after hitbox wears off
-Improved Smears on Upgraded Up Strong
-Bullet Knockback Growth decreased (30 -> 10)
-Bullet Neutral Base Knockback decreased (35 -> 30)
-Bullet Angle Down Base Knockback decreased (55 -> 45)
-Up Special charge timer decreased by 2 frames per charge
-Landing Final Smash restores all Dodge Meter

Update: 22 Sep, 2024 @ 5:21pm

6.0.0

Patch Notes:

-Dash Speed decreased (8 -> 7.5)
-Max Run Speed decreased (6.75 -> 6.25)
-Aerial Speed Cap decreased (6.5 -> 5.7)
-Dodges per Airtime reduced (2 -> 1)
-Attacks needed to refill 1 Dodge Meter increased (2 -> 3)
-GunMon can no longer Jump out of Dodge roll
-Airdash no longer puts GunMon into invincibility
-Airdash no longer costs Dodge Meter
-Airdash cancelling now costs 1 Dodge Meter until entering Fall state
-Ledge Roll no longer costs Dodge Meter
-You can now cancel out of Ledge Roll at the cost of 1 Dodge Meter
-Added various external smear effects to many attacks
-Separated Ledge Climb animation into two
-Ledge Attack added hitstop (-1 -> 3)
-Ledge Attack added self hitstop (-1 -> 3)
-Crash Attack added hitstop (-1 -> 3)
-Crash Attack added self hitstop (-1 -> 3)
-Jab 1 Endlag increased by 2 frames
-Jab 2 Endlag increased by 2 frames
-Jabs 1-3 added hitstop (-1 -> 2)
-Jabs 1-3 added self hitstop (-1 -> 2)
-Dash Attack Jump Cancel window delayed 6 frames
-Dash Attack added hitstop (-1 -> 5)
-Dash Attack added self hitstop (-1 -> 5)
-Forward Tilt added hitstop (-1 -> 2)
-Forward Tilt added self hitstop (-1 -> 5)
-Up Tilt Endlag increased by 3 frames
-Down Tilt Endlag increased by 2 frames
-Down Tilt added hitstop (-1 -> 2)
-Down Tilt added self hitstop (-1 -> 2)
-Forward Strong In startup increased by 2 frames
-Forward Strong Base Knockback decreased (80 -> 70)
-Forward Strong Knockback Scaling decreased (80 -> 70)
-Up Strong In startup increased by 2 frames
-Un-Autohurtboxed Up Strong
-Upgraded Up Strong is now Breakspin
-Down Strong Knockback Scaling decreased (85 -> 80)
-Upgraded Strongs can now be used without recoil at the cost of 2 Dodge Meter
-All Strongs added hitstop (Regular: -1 -> 4; Upgraded: -1 -> 2)
-All Strongs added self hitstop (Regular: -1 -> 8; Upgraded: -1 -> 2)
-Neutral Aerial added hitstop (-1 -> 1)
-Neutral Aerial added self hitstop (-1 -> 4)
-Forward Aerial Sourspot added hitstop (-1 -> 2)
-Forward Aerial Sourspot added self hitstop (-1 -> 2)
-Forward Aerial Sweetspot added hitstop (-1 -> 7)
-Forward Aerial Sweetspot added self hitstop (-1 -> 15)
-Back Aerial Sourspot added hitstop (-1 -> 2)
-Back Aerial Sourspot added self hitstop (-1 -> 4)
-Back Aerial Sweetspot added hitstop (-1 -> 5)
-Back Aerial Sweetspot added self hitstop (-1 -> 9)
-Up Aerial endlag increased by 3 frames
-Up Aerial added hitstop (-1 -> 2)
-Up Aerial added self hitstop (Up: -1 -> 2; Back: -1 -> 4)
-Down Aerial startup increased by 2 frames
-Down Aerial endlag increased by 3 frames
-Down Aerial Sourspot adjusted hitstop (10 -> 2)
-Down Aerial Sourspot adjusted self hitstop (10 -> 5)
-Down Aerial Sweetspot adjusted hitstop (10 -> 7)
-Down Aerial Sweetspot added self hitstop (-1 -> 15)
-Down Aerial is now a swipe downward that sends up (unless hit at the top hitbox)
-Down Throw added hitstop (-1 -> 3)
-Down Throw added self hitstop (-1 -> 3)
-Up Throw added hitstop (-1 -> 3)
-Up Throw added self hitstop (-1 -> 3)
-Neutral Special Charge Animation reverted
-Neutral Special Charge time increased by 4 frames per level
-Neutral Special can now be angled up and down
-Bullet life decreased (300 -> 120)
-Bullets now launch inward
-Bullet Base Knockback decreased (65 -> 25)
-Bullet Damage decreased (6 -> 4)
-Bullet added hitstop (-1 -> 3)
-Bullet added self hitstop (-1 -> 3)
-Opponents can now DI from bullet damage
-Neutral Special Cooldown now starts at Frame 11
-Neutral Special IASA removed
-The Speed Conservation stats have been moved to "special_neutral_air" from "special_neutral_charge"
-Aerial Neutral Special x Speed Conservation adjusted (1 -> 0.6)
-Aerial Neutral Special y Speed Conservation adjusted (0.25 -> 0.6)
-Aerial Neutral Special Gravity Multiplier adjusted (0.25 -> 0.6)
-Side Special now releases at a set time
-Side Special distance defaults to 12, but can be increased to 18 by holding Shield/Grab at the cost of 1 Dodge Meter (4DMG at 0 Dodge)
-GunMon can no longer jump while charging Side Special
-Aerial Side Special final hit added hitstop (-1 -> 5)
-Aerial Side Special final hit added self hitstop (-1 -> 9)
-Up Special adjusted hitstop (2 -> 5)
-Up Special adjusted self hitstop (2 -> 9)
-Down Special hitbox reset timer increased (36 -> 48)
-Special Pummel now restores 1 ammo
-Adjusted UI to be more readable by disassociating the white and black with existing colors
-Fixed a bug where hitting the startup on Aerial Up Special would disallow hitting the full hit
-Updated Description