Fraymakers

Fraymakers

GunMon
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Update: 17 Sep @ 4:24pm

6.11.5

Patch Notes:

General:

-Adjusted palettes (Default, Rabid)
-Updated Thumbnail

Fighter:

-Amplified Strong attacks can no longer be used when Meter is depleted
-Amplified Forward Strong now performs several rapid rounds in quick succession
-Amplified Forward Strong multihit Launch Angle adjusted (25 -> 45)
-Increased horizontal range on Amplified Up Strong Hit 2
-HUD Happy image slightly adjusted
-Updated Description

Assist:

-He stays on screen longer

Update: 30 Aug @ 5:41pm

6.11.4

Patch Notes:

-New Assist (with multiple functions)
-New Palettes (Sanji, Alpharad)

Update: 12 Aug @ 9:53am

6.11.3

Patch Notes:

-Increased AMMO Maximum (5 -> 9)
-Jab 3 now refills 2 AMMO

Update: 7 Aug @ 6:54pm

6.11.2

Patch Notes:

-Ditched old Wall Jump code in favor of hard coded logic (Thanks Team Fray)
-Wall Jump XSpeed increased (6 -> 8.5)
-Wall Jump Limit increased (1 -> 2)

Update: 6 Aug @ 8:18pm

6.11.1

Patch Notes:

-Back Aerial landing lag increased by 4 frames
-Down Special flare now does small amounts of knockback every time it deals damage

Update: 4 Aug @ 3:26pm

6.11.0

Patch Notes:

-Shield Crossup Threshold decreased (16 -> 12)
-Airdash reverted to Base Fraymakers Airdash
-Jab 3 Animation changed
-Jab 3 startup decreased by 2 frames
-Up Tilt Animation adjusted
-Up Tilt no longer leaves the ground
-Up Tilt startup decreased by 3 frames
-Up Tilt endlag increased by 3 frames
-Up Tilt Base Knockback increased (60 -> 75)
-Dash Attack endlag no longer halts momentum when off the ground
-GunMon can no longer jump out of Dash Attack endlag on the ground
-Back Aerial changed (shoots explosion backwards)
-Back Aerial can now reversibleAngle
-Back Aerial Launch Angle adjusted (45 -> 30)
-Back Aerial Base Knockback increased (60 -> 80)
-Back Aerial Knockback Growth decreased (60 -> 45)
-Neutral Special cooldown decreased (25 -> 17)
-Hitting Side Special on shield now sends into Hurt Light animation
-Adjusted Final Smash animation
-Final Smash startup increased by 10+ frames
-Updated Description

Update: 29 Jul @ 6:59pm

6.10.1

Patch Notes:

-Airdash now checks if Side Special was used before cancelling its two frame window and restores airdash use if it hasn't been yet
-Side Special Projectile acceleration multiplier decreased (1.8 -> 1.2)

Update: 27 Jul @ 7:42pm

6.10.0

Patch Notes:

-Adjusted shooting sound effect for various attacks
-Forward Tilt visualization improved to match hitbox
-Up Tilt endlag increased by 1 frame
-Forward Strong Base Knockback decreased (80 -> 70)
-Up Strong In startup increased by 2 frames
-Up Strong now less effective in the later half of its hitbox
-Forward Aerial Horizontal range slightly adjusted
-Forward Aerial startup increased by 2 frames
-Forward Aerial sweetspot Damage decreased (10 -> 9)
-Forward Aerial sweetspot Knockback Growth decreased (30 -> 25)
-Back Aerial startup increased by 2 frames
-Down Aerial startup increased by 2 frames
-Down Aerial sweetspot Knockback Growth decreased (30 -> 25)
-Up Aerial startup increased by 1 frame
-Side Special startup increased by 2 frames
-New Attack (hold Shield or Grab during Side Special to hop backward launch a projectile)
-Pummel Special ammo regain increased (2 -> 3)
-CPU should now have a random chance to use Side Special projectile on Side Special
-Adjusted Palette (Rabid)

Update: 18 Jul @ 1:14pm

6.9.0

Patch Notes:

-Default Gloves bleached
-GunMon can now Wall Jump
-Forward Tilt damage increased (5 -> 7)
-Forward Aerial damage increased (6 -> 7)
-Forward Aerial sweetspot damage increased (8 -> 10)
-Back Aerial damage increased (6 -> 7)
-Back Aerial sweetspot damage increased (8 -> 10)
-Down Aerial damage increased (6 -> 7)
-Down Aerial sweetspot damage increased (6 -> 8)
-Up Aerial Final Hit damage increased (4 -> 6)
-Up Aerial Endlag increased by 4 frames
-Adjusted ledgegrabbox on Up Special & Special Fall
-GunMon can no longer attack cancel out of roll
-Updated Thumbnail

Update: 13 Jul @ 3:57pm

6.8.6

Patch Notes:

-Adjusted Jab 3 Animation
-Jab 3 startup increased by 2 frames
-Down Special Move Lockout time increased (30 -> 45)
-Added Side Taunt (the dance from Scrubs that Fortnite stole)