Fraymakers

Fraymakers

GunMon
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Opdatering: 20. jan. 2024 kl. 8:36

4.1.1

Patch Notes:

-Improved AI

Opdatering: 11. jan. 2024 kl. 15:52

4.1.0

Patch Notes:

-Added Second Hurtbox to various actions
-Adjusted Various Animations
-Weight Increased (66 -> 71)
-Short Hop Speed Decreased (8.0 -> 7.2)
-Increased Startup Lag of Dash Attack by 3 frames
-Adjusted Dash Attack Animation
-Dash Attack can no longer be jumped out of during Hitbox
-Dash Attack Damage Increased (4 -> 6)
-Dash Attack Launch Angle Adjusted (25 -> 55)
-Increased Startup on Up Aerial
-Sweet Spot of Down Aerial now activates at the same time as Sour Spot
-Also fixed Hitboxes pf Down Aerial in General
-Added New Hitbox to Up Aerial that launches backward
-Increased Base Knockback and Knockback Growth of Up Aerial Hitbox 0 by 5 each
-Charged Neutral Special Projectile damage decreased (14 -> 12)
-Adjusted Grabbox Timing on Final Smash
-Final Smash Attack Damage Increased (26 -> 35)
-Extended Final Smash Attack endlag
-Various attacks given Attack Element of Fire (does nothing as of now)
-Updated Description

Opdatering: 5. jan. 2024 kl. 21:10

4.0.4

Patch Notes:

-New CSS exclusive spritework
-Added Palette recognition for Foam

Opdatering: 3. jan. 2024 kl. 20:38

4.0.3

Patch Notes:

-GunMon now foams during Crash Loop and Hurt Heavy
-Adjusted Crouch Animation
-Adjusted Various Land Animations
-Adjusted Zair logic

Opdatering: 31. dec. 2023 kl. 8:32

4.0.2

Patch Notes:

-FINALLY FIXED A BUG WHERE GUNMON WOULD CRASH THE GAME IF PLAYED BY CPU (for real this time)

Opdatering: 30. dec. 2023 kl. 12:35

4.0.1

-Pummel Special Recoil Damage increased (1 -> 2)
-Super Attack Damage Increased (18 -> 26)
-Fixed a bug where using Shield Special would render GunMon immobile until interacted with
-Somebody post a "better" better AI template to the Fraymakers public (thank you for your service snuffysam)

Opdatering: 15. dec. 2023 kl. 19:29

4.0.0

-Removed old code from scrapped plans
-Re-aligned Jump & Fall sprites
-Adjusted Jump Animation
-Adjusted Airdash Animations (yes, all of them)
-Adjusted Up Special Animation
-Adjusted Up Special Hitboxes
-Adjusted Neutral Emote Effects
-Added Final Smash (Killshot)

Opdatering: 9. dec. 2023 kl. 12:03

3.3.3

Patch Notes:

-Adjusted VFX Layers
-Fixed a bug where using special during Shield Special would crash the game.

Opdatering: 4. dec. 2023 kl. 15:26

3.3.2

Patch Notes:

-Adjusted AI
-Adjusted Up Emote Length
-Active Side Special gravity postponed
-Burst now auto activates after 10 charges
-Recentered Menu Full Sprite

Opdatering: 3. dec. 2023 kl. 13:32

3.3.1

Patch Notes:

-Changed Sound Effect for Down Emote
-Extended Neutral Emote and added bonuses
-Extended Up Emote, Adjusted Animation, and added bonuses
-Adjusted Forward Strong Charge Animation
-Adjusted Intro Animation
-Adjusted Menu Animations