Intruder

Intruder

Fortside
Showing 11-20 of 21 entries
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Update: 31 May, 2023 @ 9:06pm

- Added teaser

Update: 26 Apr, 2023 @ 1:59pm

- Potential zipline exploit fix which gave players the opportunity to get outside the map (Thank you diehardruss).
- Zipline speed has been reduced from 0.5 to 0.4.
- Fixed distant background terrain having weird shadows. This should also have very minor performance improvements.
- Updated Intruder Mapmaker Package to the latest version

The mapmaker package could cause bugs but it is unlikely. I will look into implementing the new CS gas if it is necessary. Thank you and I await any feedback!

Update: 11 Apr, 2023 @ 6:09pm

- Patched a exploit regarding players being able to escape the map via outdoor parts of the scene.

Update: 11 Apr, 2023 @ 2:41pm

- Fixed position of a decal in the sewers

Update: 11 Apr, 2023 @ 2:29pm

- Replaced water with a temporary (and less broken) alternative. I will try to make the shader work again in the future but I can only do so much with intruder map making.
- Rebaked Lightmaps

Update: 10 Apr, 2023 @ 9:46pm

- Potential fix with water lighting/reflections

Update: 10 Apr, 2023 @ 9:24pm

- Fixed missing materials
- Rebaked lighting
- Added missing metal effects on sewer entrance rails.

Update: 10 Apr, 2023 @ 9:07pm

- Fixed potential bug with random gun spawns not being randomized correctly (hopefully)

Update: 10 Apr, 2023 @ 8:38pm

- Added images to objective tab
- Adjusted outdoor ambience volume

Update: 10 Apr, 2023 @ 8:23pm

- Fixed multiple stairs colliders (should be easier to climb stairs).
- Added outdoor ambience (indoor ambience coming soon)
- Added rails at the indoor sewer entrance (careful not to slip!).
- Rebaked lightmaps