Intruder
Fortside
Mostrando 11-20 de 21 aportaciones
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Actualización: 31 MAY 2023 a las 9:06 p. m.

- Added teaser

Actualización: 26 ABR 2023 a las 1:59 p. m.

- Potential zipline exploit fix which gave players the opportunity to get outside the map (Thank you diehardruss).
- Zipline speed has been reduced from 0.5 to 0.4.
- Fixed distant background terrain having weird shadows. This should also have very minor performance improvements.
- Updated Intruder Mapmaker Package to the latest version

The mapmaker package could cause bugs but it is unlikely. I will look into implementing the new CS gas if it is necessary. Thank you and I await any feedback!

Actualización: 11 ABR 2023 a las 6:09 p. m.

- Patched a exploit regarding players being able to escape the map via outdoor parts of the scene.

Actualización: 11 ABR 2023 a las 2:41 p. m.

- Fixed position of a decal in the sewers

Actualización: 11 ABR 2023 a las 2:29 p. m.

- Replaced water with a temporary (and less broken) alternative. I will try to make the shader work again in the future but I can only do so much with intruder map making.
- Rebaked Lightmaps

Actualización: 10 ABR 2023 a las 9:46 p. m.

- Potential fix with water lighting/reflections

Actualización: 10 ABR 2023 a las 9:24 p. m.

- Fixed missing materials
- Rebaked lighting
- Added missing metal effects on sewer entrance rails.

Actualización: 10 ABR 2023 a las 9:07 p. m.

- Fixed potential bug with random gun spawns not being randomized correctly (hopefully)

Actualización: 10 ABR 2023 a las 8:38 p. m.

- Added images to objective tab
- Adjusted outdoor ambience volume

Actualización: 10 ABR 2023 a las 8:23 p. m.

- Fixed multiple stairs colliders (should be easier to climb stairs).
- Added outdoor ambience (indoor ambience coming soon)
- Added rails at the indoor sewer entrance (careful not to slip!).
- Rebaked lightmaps