Intruder

Intruder

Fortside
Viser 11–20 av 21 bidrag
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Oppdatering: 31. mai 2023 @ 21.06

- Added teaser

Oppdatering: 26. apr. 2023 @ 13.59

- Potential zipline exploit fix which gave players the opportunity to get outside the map (Thank you diehardruss).
- Zipline speed has been reduced from 0.5 to 0.4.
- Fixed distant background terrain having weird shadows. This should also have very minor performance improvements.
- Updated Intruder Mapmaker Package to the latest version

The mapmaker package could cause bugs but it is unlikely. I will look into implementing the new CS gas if it is necessary. Thank you and I await any feedback!

Oppdatering: 11. apr. 2023 @ 18.09

- Patched a exploit regarding players being able to escape the map via outdoor parts of the scene.

Oppdatering: 11. apr. 2023 @ 14.41

- Fixed position of a decal in the sewers

Oppdatering: 11. apr. 2023 @ 14.29

- Replaced water with a temporary (and less broken) alternative. I will try to make the shader work again in the future but I can only do so much with intruder map making.
- Rebaked Lightmaps

Oppdatering: 10. apr. 2023 @ 21.46

- Potential fix with water lighting/reflections

Oppdatering: 10. apr. 2023 @ 21.24

- Fixed missing materials
- Rebaked lighting
- Added missing metal effects on sewer entrance rails.

Oppdatering: 10. apr. 2023 @ 21.07

- Fixed potential bug with random gun spawns not being randomized correctly (hopefully)

Oppdatering: 10. apr. 2023 @ 20.38

- Added images to objective tab
- Adjusted outdoor ambience volume

Oppdatering: 10. apr. 2023 @ 20.23

- Fixed multiple stairs colliders (should be easier to climb stairs).
- Added outdoor ambience (indoor ambience coming soon)
- Added rails at the indoor sewer entrance (careful not to slip!).
- Rebaked lightmaps