RimWorld

RimWorld

[K4G] Empires of Old - The Engineers Institute
Showing 1-10 of 10 entries
Update: 12 Jul @ 2:56pm

[Auto-generated text]: Update on 7/12/2025 2:56:40 PM.

- Updated to 1.6

Update: 1 Jan @ 1:33pm

[Auto-generated text]: Update on 1/1/2025 1:33:32 PM.

- Fixed issue in Patch_Ideologies.

Update: 31 Dec, 2024 @ 5:52pm

[Auto-generated text]: Update on 12/31/2024 5:52:09 PM.

- Fixed issue with royal wimp and ascent quests on 1.5

Update: 1 Oct, 2024 @ 8:55pm

[Auto-generated text]: Update on 10/1/2024 8:55:41 PM.

- Updated to 1.5
- Overhauled workshop page and previews.
- Added mod icon.
- Moved Ascetic Instinct gene to Core.
- Added patch for Vanilla Base Generation Expanded.
- Rewrote and greatly expanded the lore.
- Fixed typos and other mistakes.
- Fixed error when Vanilla Books Expanded isn't loaded.
- Added unique names. Most are British or inspired by certain fictional characters.


FACTION
- Guild is now a civil faction. They are no longer at war with everybody.
- The guild is now the first empire-level faction with an emperor pawn that can appear in-game.
- Faction will now turn hostile if the leader is killed.
- Added orbital trader.
- Guild now uses unique traders.
- Increased Baseliner spawn chance in the guild.
- Decreased Hussar spawn chance in the guild.
- Added small chance for Wasters to spawn in the guild.
- Pawns will no longer equip warmer apparel in cold environments. This is to prevent pawns from arriving in random clothing.
- Renamed several pawnKinds.
- Pawns now always spawn with guild tattoos.
- Guild pawns now spawn with backstories that are more fitting of their lore.
- Removed the old unused sentinel pawnKinds that were meant only for quests.
- Grenadiers can now spawn with Grenadier Armor.
- Royal guild pawns no longer spawn with melee weapons.
- Royal guild pawns no longer appear with goggles made from random materials.
- Added royal title and pawnKind Senior Engineer.
- Removed royal title Head Engineer.
- Guild bestower now appears with Senior Engineer royal title.
- Rebalanced royal title stats.
- Royal titles now have small apparel requirements.
- Rebalanced royal permits.


- Added new options for faction and settlement names.
- Renamed several royal titles.
- Rewrote faction, culture, and title descriptions.

QUESTS
- Minimum passed time for main quests to trigger has changed drastically.
- Added new victory quest.
- Added unique names for the new royal quests.
- Rewrote quest descriptions to better fit the new lore.

Update: 2 Jun, 2023 @ 10:25am

[Auto-generated text]: Update on 6/2/2023 10:25:21 AM.

- This mod no longer requires Biotech.

Update: 31 May, 2023 @ 5:14pm

[Auto-generated text]: Update on 5/31/2023 5:14:38 PM.

- Added more faction name options.
- Slightly edited faction description.
- Added Scythers and Lancers to Guild raid options.
- Added Scythers and Lancers to Guild caravan options.
- Added patches for Vanilla Expanded scenarios, the Guild will no longer be permanently hostile.

Update: 30 May, 2023 @ 9:21pm

[Auto-generated text]: Update on 5/30/2023 9:21:44 PM.

- Added more weapon spawn options for some pawns.

Update: 13 May, 2023 @ 11:53am

[Auto-generated text]: Update on 5/13/2023 11:53:09 AM.

- Fixed typo in faction name generator.

Update: 5 May, 2023 @ 5:35pm

[Auto-generated text]: Update on 5/5/2023 5:35:33 PM.

- Fixed quests triggering at same time as other factions.
- Added visitor pawnGroupMaker.
- Added Worker pawnKind.
- Added work site quests.

Update: 22 Mar, 2023 @ 11:39am

[Auto-generated text]: Initial upload.

Initial release.