Barotrauma

Barotrauma

[DEPRECATED] Gunsmith Job
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Update: 22 May, 2023 @ 4:41am

*Ahab boxes now cost half but only give 1 stack instead of 3 (was it 4..?)
-+Buffed Marksman SMG damage by a bit but made it cost a little bit more

Update: 21 May, 2023 @ 10:01am

Hash fix 1

Update: 21 May, 2023 @ 9:01am

3.0 UPDATE!!
++++Changed secondary tree, it's a bit bigger
-+Dreamwork didn't work correctly, so I changed how it works.
--Did some nerfs, wasteful steam cannon is now super wasteful.
++Added a new talent, and with the new talent comes a new railgun launcher and a way to store railgun shells on you. Supports EK heavy shells. (And normal EK shells too.)
*Cyanife has now been reworked into a rare, wreck-only Dubious Knife. Also had some tweaks to it.
*Added HP+ Talents to be more inline with security and what not.
*Some other minor tweaks, such as making the Marksman SMG more worth it.

Update: 19 May, 2023 @ 1:44pm

Update: 19 May, 2023 @ 1:44pm

+ Increased EXP per kill to 120, since it was VERY underwhelming.
+ Missed a misspelling which I noticed right after updating..
++ Buffed both explosion talents.
- Nerfed waterlessons open sea by a bit.
* Reduced druggie range from 10 to 1, should make it so that people near you don't get the buffs.

Update: 19 May, 2023 @ 1:40pm

+ Fixed second syringe icon in the Tactical PUCS being empty.
+ Corrected Heavy SMG to Marksman SMG in a talent.
- Nerfed Experimental Steam cannon, now only useful if there's alot of packed fish (Crawlers, mudraptors ETC) and you have incendium fuel. Isn't as OP as it was before.

Update: 18 May, 2023 @ 12:56pm

Nerfed EXP per skill point (60 to 40)
Nerfed EXP per kill (120 to 40)
Added Harpoon Coil Rifle to Water Lessons

Update: 13 May, 2023 @ 11:19am

Fixed handyman having it's identifier as it's name instead of just Handyman.

Update: 11 May, 2023 @ 5:46am

Update: 11 May, 2023 @ 5:44am