Barotrauma

Barotrauma

[DEPRECATED] Gunsmith Job
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Update: 28 Feb, 2024 @ 3:37pm

One or two bug fixes.
Added clarifications.

Update: 20 Dec, 2023 @ 12:38am

revert

Update: 17 Dec, 2023 @ 2:44am

Update: 15 Dec, 2023 @ 1:53pm

Hello everyone!

The gunsmith job will soon go through big changes. But, for now, here's a small update.

Color Scheme

Modifed the color scheme of the tactical pucs and custom items to be tinted with blue, kind of like a gradient.

Misc

The handheld grenade launcher is now a bit shorter.
Removed Cyanife icon from files, as we don't have that knife anymore.
Hard launcher unaffected by color changes.

ID CARD ISSUE

Alright so I fixed the warning when you equip it, but now it just displays that you're a random job.
Hm..

Update: 18 Sep, 2023 @ 11:35am

Changes
  • Changed affliction description for huge skill gain :P
Misc
I can consider this job finished. There won't be any major reworks or changes, but I will still fix things or optimize the XML if I can. If I make any new mods, they won't be as un-polished as this or my other mods. And I want to learn LUA :P

Update: 2 Aug, 2023 @ 4:59am

Got an early prototype for the I hate clowns talent.

For now, it'll give the full buff on any toy hammer hit. Soon I'll try to make it so clowns give a 2x duration buff.

Update: 2 Aug, 2023 @ 2:45am

Update: 2 Aug, 2023 @ 2:38am

Update: 31 Jul, 2023 @ 11:46pm

Bug fix

Fixed the final talent in professionalism so it actually only affects assistants.

Haven't figured out a way to do the I hate clowns talent yet.
If I can't figure it out in time, I'll just replace it

Update: 31 Jul, 2023 @ 3:13pm

semi big rework

Reworked professional tree. Issues currently:

I Hate Clowns talent is a place holder, I couldn't get it to work. I'll keep trying to find methods.

also one talent for some reason also gives evertone else the buff when tis not supposed to

(I don't really hate clowns.)