Total War: ATTILA

Total War: ATTILA

Total War: Classical Empires
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Update: 7 Aug @ 5:35pm

Update: 7 Aug @ 5:30pm

Update: 7 Aug @ 4:52pm

Hellenic, Black Sea factions all can recruit Settler Galatian and Thracian Infantry from their capital, giving them an expensive but very solid line infantry option

Part of a series of changes to expand and strengthen faction rosters, with the focus being Black Sea factions, and others bordering the area

Update: 6 Aug @ 10:49am

Fixed database options to allow all hellenic\pontic factions on the black sea to recruit Bosporan Hoplites, and Black Sea Hoplites

Update: 30 Jul @ 9:59am

Black Sea Hoplites added to the Black Sea factions

Update: 30 Jul @ 9:41am

just a minor update for Seleucids: their cavalry and high tier units had their morale increased according to their tier

Update: 21 Jul @ 6:22pm

Added Bosporan Hoplites to Bosporous and Olbia factions: giving them a heavy line infantry option that will really bolster their unique roster consisting of greek and scythian units alike

Update: 16 Jul @ 3:54pm

Army Composition:

- increased melee infantry in Dacian and Thracian armies, previously lacking enough infantry

Update: 25 Jun @ 5:09pm

version 1.07 is live!

The key change is in the campaign AI: by tweaking how threatening the AI finds enemy armies, and ESPECIALLY settlements, you will see the AI actually attack and take over settlements decisively.

During testing as Galatia, I went from Pergamon circling Bithynia with 60 units vs their 30 units, and refusing to attack for 8 turns, to Pergamon subjugating Bithynia within 2. The Seleucid Empire proceeded to conquer Persia, conquer nearly all of Media, and drive the Ptolemies out of Anatolia. Minor factions are also going for each other's throats, like Colchis against Armenia, beseiging their capital with a full 40 unit stack.

I also tweaked supplies to be less unforgiving on 40 unit army mode: previously the AI would often run out of supplies mid campaign, whereas now they get a few extra key turns before they run out of supplies. Autumn and Winter cost less supplies

The next major update will be GARRISONS. unfortunately due to the complex main building system, its not as straight forward as one would think, but the goal is to have garrisons that stop the player from "early game kiting", which we already have done by slowing down movement massively, and added garrisons that will quickly reach 15+ units. however, especially late game garrions, show weird inconsistencies and often are quite overpowered at the smaller settlement level.

Update: 24 Jun @ 9:32am