Slay the Spire

Slay the Spire

The Board Game
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Update: 5 May, 2024 @ 6:04pm

- Some end-of-turn effects, including Poison, now trigger prior to Burn and Curse damage.
- Some relics which should have been marked untradeable at events have been corrected.

Update: 4 May, 2024 @ 11:17pm

- The game should no longer softlock if The Board Game is selected from a fresh save file.
- Knowing Skull event buff: card rewards now cost 1 HP (was 2).
- Additional Bestiary fixes.

Update: 2 May, 2024 @ 7:54pm

- Rules fix: the rare card reward granted upon defeating a boss is now obtained from the treasure chest on the next screen, so you can choose your card and relic in any order.
- Bug fix: the Defect can once again choose any orb to Evoke when their orb slots are full.
- Assorted fixes to Bestiary data. Probably still missing some.

Update: 29 Apr, 2024 @ 6:46pm

- Ascension stopped unlocking recently. This should fix it, maybe.

Update: 27 Apr, 2024 @ 7:30pm

- After further deliberation in the rules channel, dead Spikers will once again reflect damage if combat has not ended.

- Added Bestiary support! Right-click enemies to view their info. Additionally, we're doing a pass on all the monsters in game to make sure their behavior matches that listed in the online compendium:
-- Solo Blue Slaver: damage buffed.
-- Darklings: leftmost enemy now acts randomly.
-- Nemesis: A0 nerfed, A12 buffed.

Note that we're still waiting for the physical game to arrive, at which point we can finally compare everything to the printed cards and make sure all the numbers really are correct.

Update: 24 Apr, 2024 @ 1:12am

Bugfixes:
- X-cost cards should once again use the correct Energy values when played twice.
- Doppelganger's "previously-used card list" is once again cleared at the start of each turn.

Update: 23 Apr, 2024 @ 10:31pm

- The four individual Board Game characters are once again selectable in Custom Mode.
- If the Daily Climb were to select "The Board Game" as the character of the day, a different character will be selected instead.
Note that the Board Game characters are not designed for vanilla modifiers, so weird things may still happen.

Update: 23 Apr, 2024 @ 9:48pm

- Calipers now preserves Block at the start of your next turn (instead of restoring Block lost at the end of your previous turn).
- When playing a card multiple times, the copies are now properly played first, followed by the actual physical card.
- Spikers and The Guardian no longer reflect fatal blows.
- Judgment can now kill Nemesis during its Intangible turns.
- When you are Vulnerable, enemy intents will now respect the number of Vulnerable stacks you have, rather than displaying double damage for ALL enemies.
- Omniscience now properly allows you to target the played card.
- The Board Game versions of Bouncing Flask and Terror should no longer appear in vanilla Silent reward choices.
- Enemy health bars once again turn green when poisoned.
- The border now flashes red when your HP is reduced to 3 (up from 1).
- Character-specific visual effects should now properly appear on the victory screen after Slaying the Spire.

Update: 18 Apr, 2024 @ 10:22am

- Fixed a crash when switching stances on non-BoardGame characters.

Update: 16 Apr, 2024 @ 1:22pm

- The animation displayed when Transforming a card once again shows your chosen character's cards.
- A set of animations related to Ascension 11 has been fixed.