Oxygen Not Included

Oxygen Not Included

Cluster Generation Manager [Vanilla/DLC]
Showing 51-60 of 82 entries
< 1 ... 4  5  6  7  8  9 >
Update: 28 Dec, 2023 @ 6:43am

fixed internal version to actually be 4.0.1...

Update: 27 Dec, 2023 @ 3:10pm

v4.0.1:
- fixed a bug in the conversion of old presets breaking starmap generation

Update: 26 Dec, 2023 @ 3:36pm

v4.0:
- Spaced out POI handling reworked: these POIs are now handled with groups like the internal worldgen uses instead of being split into "per poi type groups". This restores seed compatibility for the starmap layout.
- Starmap Preview + Editor: you can now preview how the starmap will look with your current placement rules. you can also manually move asteroids and POIs around (note that changing any placement rule will reset these manual edits). You are also able to put in additional POIs or delete existing ones with the toolbox at the bottom of the editor.
- Various edge case bugs have been fixed that would sometimes slightly alter the worldgen.
- Presets get no longer generated automatically, instead you will get a button on the dupe start screen where you can manually create one
- added internal version checking
- cgm clusters should now be no longer display "Terrania Cluster" in the load menu and the game clock tooltip
- the cluster preview also has now several checks in place that prevent starting the custom cluster generation if there are faulty placement rules somewhere rocket interior ports and now the save crashes on load - Fix

Update: 24 Nov, 2023 @ 5:19pm

v3.0.3
- fixed size changing code sometimes affecting seed compatibility
- improved start biome selection code of dynamically generated asteroids

Update: 21 Nov, 2023 @ 10:29am

v3.0.2
- fixed worlgen nodes not getting scaled, breaking tiny and smaller wordgen
- geyser scaling is now fully linear again, leading to less worldgen failures for small worlds

Update: 20 Nov, 2023 @ 3:30pm

fixed geyser size multiplier

Update: 20 Nov, 2023 @ 3:28pm

v3.0.1
- fixed worldgen breaking on changed asteroid sizes
- the moo moonlet is now available as a starter and teleporter asteroid for challenge seekers

Update: 16 Nov, 2023 @ 1:08pm

v3.0
- fixed for new game update
- added RU translation
- added base game compatibility
- added story trait selector
- added base game starmap configuration tool
- several small ui improvements
- moved settings to main window
- fixed an issue that broke translations on certain screens
- the meteor preview now shows the individual meteor types instead of shower types
- fixed outer planets partially shuffling their generation order, causing slight variants in tni seeds on outer planets (only applies for newly created worlds and presets)
- fixed a crash when clicking on the colonly summary screen if there was atleast one twitch integration pocket dimension currently active
- worlds with disabled traits can no longer receive random traits for compatibility reasons
- Mineable POIs now have a resource preview
- known issue: chinese translation partially outdated

Update: 19 Oct, 2023 @ 12:02pm

Update: 18 Oct, 2023 @ 3:32am

v2.2
- added a Biome preview to the asteroid detail screen (this is purely visual)
- random planets and random traits now use a seeded random, causing them to select the same planets and generate with the same random traits with the same seed
- added a second seed selector in the footer section of the cgm screen details, making the function less hidden
- worlds with fixed poi positions (like the Skewed Asteroid) can now be properly resized without the worldgen failing
- removed negative geyser penalty on smaller worlds for now
- fixed classic size checker not using the proper method, potentially generating more "classic"-sized random worlds than intended