Garry's Mod
Terminator Nextbot
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Обновление: 3 юни в 18:15

Lots of polish!
Move corpse material copying to this repo from zambies
And hackily copy over modelscale, looks goofy ahh
Allow for npcs with delayed deaths, used by god crab
Polish random infighting, script it to only happen once every 1-4 minutes
Make MDLSCALE_LARGE a shared variable
Make MoveOffGroundTowardsVisible movement less janky with crazy top speeds ( god crab )
Add ENT:IsFalling()
Play ACT_MP_JUMP_START, anim when first jumping
Polish OnLandOnGround up
Remove stale, confusing terminator_nextbot_soldier_base faux entity
Make isTerminatorHunterBased shared
Remove PickRealVec func only used once
Simplify/polish task setup and startup
Move most all of the logic into taskoverride.lua
Replace ENT:SetupTasks hardcoding what to setup with .StartsOnInitialize bool in tasks.
Add .StartsOnInitialize = true to a task, and it will be started on bot :Initialize
Add generic ClassTask system for quickly making a task for the current nextbot class

Обновление: 1 юни в 17:30

Another error...

Обновление: 1 юни в 14:20

Tweaks
Compat hack
Err spam fix

Обновление: 30 май в 18:21

Add enemyPitchToMeAbs

Обновление: 30 май в 17:58

Err....

Обновление: 30 май в 17:45

Err stomp
+Move reallystuck_handler to priority coroutine

Обновление: 29 май в 18:05

A* UPDATE!
Handle the bulk of pathfinding with LUA in-coroutine, finally killing the last major cause of freezing

Ratelimit paths if too many bots are doing them at once
Path following tweaks
Simplify some tasks
Fix some brutal task loops
Add self:EnemyIsReachable helper
+ other small tweaks

Обновление: 24 май в 14:23

debug commands polish

Обновление: 23 май в 12:51

Tweaks
Improve comments
behaviour tweaks
Add soft taking cover routine when dueling
Add bot:GetCrouchingShootPos()

Обновление: 7 май в 14:14

reallystuck tweaks