Barotrauma

Barotrauma

More Pirate Vessels for Europa
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Update: 12 Aug @ 11:34am

Fixed the reputation loss that the Clown and Cultist factions would lose on their respective pirate missions not being reduced on Dynamic Europe.

Update: 4 Jun @ 6:58am

Fixed a problem with cultist submarines not using turrets. The issue was that hostages transformed into Husks would keep enemy submarine security officers on alert, preventing them from using the turrets in case the zombies broke free.

Update: 29 Mar @ 1:44am

Fixed the Dementonite Harpoon, Dementonite Explosive Harpoon, and Dementonite Revolver Ammo being craftable at the crafter.

Some clown pirates wear fancy suits as attire.

Update: 25 Mar @ 10:47pm

Fixed incorrect spawn on the Cultists' modified revolver.

Update: 22 Mar @ 11:47pm

Role titles have been added to all NPCs in the Enemy Submarine Sighting missions.

Clown Pirates and Cultist Pirates now have their original weapons.

Update: 22 Mar @ 2:09am

Added titles to:

*Coalition and Separatist Submarine Captains.
*Coalition and Separatist Medics.

Added special exosuits for captains on Advanced difficulties.

Update: 12 Mar @ 5:48pm

Adjusted waypoints of the enemysubmarines.

Update: 23 Feb @ 1:28pm

Finally, the missions for this mod appear in Dynamics Europe. Previously, I only managed to make it not generate errors, but now the managers of the respective outposts give the missions for this mod as well. Sorry for the delay, I still don't know the code for barotrauma HAHA .

Update: 19 Feb @ 9:55pm

Added correct Spawn Points to BanditShip #4

Update: 11 Feb @ 10:20pm

Added new enemySubmarines :

Coalition_ArmoredBarsuk
Coalition_Dory
Coalition_Interceptor
Coalition_Humpback_01

Now the respective submarines of each faction of this mod also appear to attack the player when he is an enemy of that faction.

Fixed a bug where NPCs couldn't use a door on the Bandit Submarine #4

Added Simplified Chinese Language.