Barotrauma

Barotrauma

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2.942 MB
4 Mar, 2023 @ 11:50pm
12 Aug @ 11:34am
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In 1 collection by COALITION MUDRAPTOR
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Description
// ENGLISH ////////

The pirates took advantage of the technology presented by the Mongolian company to add more submarines to their ranks. At the moment, 36 types of submarine variants were reported, already from the same European Collision as from the Mongolian company. Sail carefully good sailors

With time we will see if we detect more ships.

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It is compatible with other mods such as Dynamic Europa. THIS MOD'S MISSIONS NOW WORK IN DYNAMIC EUROPA!!
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NEW TYPE PIRATES MISSION:
*Bandits in sight
*Clown Removal
*Extermination of Cultists

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// ESPAÑOL /////////

Los piratas aprovecharon la tecnología que trajo la compañía Mongolian para sumar mas submarinos a sus filas , por el momento se reportaron 36 tipos de variantes de submarinos ya de la misma Colisión Europea como de la compañía Mongolian. Navegad con cuidado buenos marineros

Con el tiempo veremos si detectamos mas navíos.

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Es compatible con otros mods como Dynamic Europa. ¡¡LAS MISIONES DE ESTE MOD AHORA FUNCIONAN EN DYNAMIC EUROPA!!
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NUEVO TIPO MISIÓN DE PIRATAS :
*Bandidos a la vista.
*Eliminación de payasos.
*Exterminación de Sectarios.

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If you want More Beacons for Europa :

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If you want More Wreck for Europa :

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If you want More Submarines for Europa :

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If you want More Outpost for Europa :

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Popular Discussions View All (1)
0
28 Jul, 2024 @ 12:49pm
Translations
RexTollBar (Reiss)
48 Comments
.Tupler 3 Sep @ 7:06pm 
Thanks, that helps a lot.:winter2019happyyul:
COALITION MUDRAPTOR  [author] 3 Sep @ 10:38am 
When you create it, you must put the tag if it is from the coalition or separatist, so you know what that is like, open a vanilla pirate submarine and put where it says save so you can see how that tag is saved. From there, every time a vanilla pirate mission occurs, your submarine will have a chance to appear. But only in pirate missions. If you want to force that mission, open a multiplayer lobby, put it in mission mode and choose enemy submarine. Then just wait for your sub to appear, otherwise repeat everything until it appears. This is the vanilla way to create a pirate submarine that the developers recently gave us. :captainsmooth:
.Tupler 2 Sep @ 1:29pm 
Excuse me, after you've created a pirate submarine, is there a way to quickly spawn a submarine with hostile NPCs in the map?:winter2019surprisedyul:
COALITION MUDRAPTOR  [author] 29 Aug @ 12:27pm 
Hi Tacoboro, I see you went to the trouble of repairing the bandits' ship hahaha. Just kill them all and you can collect the reward; there's no need to repair the ship and take it with you. Besides, the game itself doesn't give you anything for repairing your ship.:captainsmooth:
Tacoboro 26 Aug @ 11:41am 
Ok nvm my last question I had to repair some junction boxes to give it proper power, moving these ships is so hard tho lol
Tacoboro 26 Aug @ 11:05am 
For "Bandits in sight" after killing all the bandits do I have to manually dock with the ship and then go all the way to the next station to get the reward?
Idk if its me because I never tried it before but I cant dock with the bandit ship even after reparing and powering it up
Rebel 12 Aug @ 11:58am 
Nice, Thanks a lot for checking that out.
COALITION MUDRAPTOR  [author] 12 Aug @ 11:26am 
Rebel already checked, and yes you are right, but it is not something from my mod, what happens is that the Dynamic files replace the pre-existing ones from the original Barotrauma, so in their faction files it does not appear that the clowns and the cultists are enemies, that is why my mod does not recognize the reputation when you have the DE installed, because I put it to remove the enemy faction. However, I can change mine and directly put that it removes the specific factions, so even if they are not enemies in DE, it will still be removed. Now with the issue of the DE bandits, you lose 1 reputation with them if you do my mission to eliminate a bandit submarine, I do not add more loss because with them your maximum reputation is 20 and not 100 like the others.:captainsmooth:
Rebel 12 Aug @ 10:58am 
The missions Clown Removal and Extermination of Cultists dont give Negative reputation with the Faction you're fighting, Also the Bandit Sighting mission dose not Lower bandit reputation.
COALITION MUDRAPTOR  [author] 12 Aug @ 10:11am 
Hey Rebel, what reputation issues did you encounter with Dynamic Europe? :captainsmooth: