RimWorld

RimWorld

Vaults of Vagar
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Update: 6 Sep @ 4:32am

[Auto-generated text]: Update on 9/6/2025 2:32:06 PM.

Corrected some typos. Updated the Raygun code to retain power settings. Reduced the commonality of most Vagar items so they don't appear as often in pirate raids.

Update: 5 Aug @ 12:38am

[Auto-generated text]: Update on 8/5/2025 10:38:19 AM.

Edited apparel tags so the ammo packs do not appear on random pawns.

Update: 4 Aug @ 12:17pm

[Auto-generated text]: Update on 8/4/2025 10:16:56 PM.

Added the Vagar xenotype with name generator.

Update: 27 Jul @ 11:23pm

[Auto-generated text]: Update on 7/28/2025 9:23:47 AM.

Update: 27 Jul @ 11:22pm

[Auto-generated text]: Update on 7/28/2025 9:22:09 AM.

Update: 25 Jul @ 1:27pm

[Auto-generated text]: Update on 7/25/2025 11:27:17 PM.

Fixed some minor bugs and updated to support the Heavy Armaments addon.

Update: 16 Jul @ 2:29pm

[Auto-generated text]: Update on 7/17/2025 12:29:01 AM.

Updated the external ammunition supply to work with CE.

Update: 11 Jul @ 3:45am

[Auto-generated text]: Update on 7/11/2025 1:45:40 PM.

Updated for 1.6 compatibility, added ammunition selection code, melta code, Branx heavy bolt pistol and Eurynomos bolt caliver.

Update: 6 Feb @ 6:53am

[Auto-generated text]: Update on 2/6/2025 5:53:19 PM.

Fixed a bug where changing the power setting on one gun also changed it for every other gun of the same model.

Update: 5 Jul, 2024 @ 2:47am

[Auto-generated text]: Update on 7/5/2024 12:47:02 PM.

Updated for compatibility with Combat Extended 1.5.