Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

Kings and Conquerors - Temujin
Viser 121-130 af 294 forekomster
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Opdatering: 28. nov. 2024 kl. 23:07

Borked unitrules again. Reverting to get a new version.

Opdatering: 28. nov. 2024 kl. 9:16

Trying to clean up UNITRULES.x but it isn't easy.

- Mercahnt cavalry, or Retinue cavalry at Nob Res? no decision yet but I feel like removing Merchabnt cavalry and giving its skin to Horsemen.
- Mongol units and army not done. Shamans also not added although we have icon for shamans.
o A new Mongol-style skin may be required.
- Hungarian cavalry has not been resolved. Ditto boyars.
o Should love Druzhina to Senate, then let Boyars replace them at Stable later on. Maybe,

- Medium infantry line is not resolved.
- New UUs for this mod are still missing. As are Indian units beyond Longbows.
- Have not checked for Siege Towers, but do we really neeed them? maybe we do,.
- Fire lancers and handgonnes not done or audited.
- Slots for CVhinese gunpowder weapons missing. We need 2.
o May be able to squeeze them into Siege Factory, once Rams are consumed by Trebuchets.

Opdatering: 23. nov. 2024 kl. 4:25

So,

- Qara Khita amended, because buildings weren't showing properly.
- Issue with black screen CTD resolved, Bek Cavalry graft rulese not properly acknowledged with addition of horseman.

Opdatering: 23. nov. 2024 kl. 4:05

So,

- Priests have been added to this mod BUT
- Qara Khita causes black screen CTD. Reason is still unknown.

No units are being added in yet, we still need to clear the issues around generals and shamans and assassins. Only then can we perhaps begin to investigate what is causing Qara Khita to crash the game.

Opdatering: 21. nov. 2024 kl. 17:54

Opdatering: 21. nov. 2024 kl. 17:34

- Readjusted Qara Khitai to have Chinese style units.
- Horseman now complete, had to take some scraps from New World Empires.

This mod is actually almost ready to start receiving new units. Except that, of course, priests and Shamans aren't done.

Opdatering: 21. nov. 2024 kl. 17:29

Opdatering: 19. nov. 2024 kl. 19:07

Starting replacing scouts with Horsemen, but........

- Muslim horsemen are missing.
- Indian horsemen are missing.
- Turco-Mongol units are indeed missing.

Forced to convert units over by reusing Alforrat skins from old Rise of Kings. Not sure how content I'd be knowing I'd have to reintroduce them again later back into this safe graphics data sheet.

Opdatering: 19. nov. 2024 kl. 1:36

Teested on a whim, found missing stuff.

- Commander has no appearance, coded in.
- Missing anims for walking patriots, that has been fixed.
- Similar bug found in Swords of the Patriots but will need to wait before it is finished.

So far,

- Trying to link Horseman to Scout but with little success.
- Monks for Christians done, but not implemented.
- Considering giving Hindu civs access to Monks as well. Likely to be a combo of scholar_india, with a retouched version of our Indian priest.
- Shamans for Mongols not installed. Take DJEZZAR-DEFAULT from Warbirth 2.

Opdatering: 18. nov. 2024 kl. 19:02

After 3 days of wrangling and soul searching and model replacement we now have a working list of patriots.
No intent to test them today. However, with Trump's election coming fast we need to get going on this ASAP.