Victoria 3

Victoria 3

Australia & New Zealand Flavor Pack
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Update: 4 Feb, 2024 @ 4:50am

~~ UPDATE 1.5.4 ~~
Narrative Content:
* Added "Investigate Pre-Treaty Land Purchases" journal for the United Tribes
* Added "Land Commission" journal for New Zealand with interactive buttons and event tree including overturning European purchases, Maori-Pakeha violence, and a land ownership crisis
* Added NZ disaster event relating to the wreck of the Orpheus
* Tahiti now starts independent and added a small event chain about France making Tahiti a protectorate
* New land reform law and ownership production method for Māori countries: Traditional Mana Whenua
* Added additional events and flavour for NZC going bankrupt within NZL
* Added events relating to NZC worker groups rioting against low wages in Nelson 1843
* Added ability to "Grant Coal Monopoly" to the Australian Agricultural Company
* Added A.A.Co event related to union busting
* Added option to play as the Eureka Stockade Rebellion (not balanced to be winnable)
* Added new Naval Hegemony journal for Australia and New Zealand
* New content about developing Fremantle's port. Includes 2 decisions, 2 journals, a state trait with 2 upgrades and an event.

Miscellaneous Flavour:
* Revised Pākehā noble surnames to include the names of prominent historical NZ families
* Added dynamic country names for New Munster and Great Britain in Aussie Meme Mode
* Dutch East Indies owned by Australia or New Zealand gets renamed to New New Holland with a unique flag
* Tahiti's name changes to 'French Polynesia' when a subject of France
* The capital of Tahiti is now actually the island of Tahiti
* New flags for Tahiti and French controlled Tahiti
* NZC now becomes "New Zealand Commonwealth" if it becomes communist and "New Zealand State" if it becomes a dictatorship
* Added communist flag for NZC
* Added a decision to customise Australia through an event
* Added several new flags for Australia, including blue ensign without union jack canton, red ensign, anarchist eureka, 3 variants of anarcho-communist eureka, aboriginal flag.
* Added event locations to various NZ events
* Made the Tribal Traditionalist leader ideology slightly more distinct rather than just a less sexist version of vanilla Traditionalist
* Renamed the Georgist ideology to Single Taxer
* Added Transportationist ideology to Australian industrialists
* Christmas Island and Cocos (Keeling) Islands have been removed from the Indian Ocean Territories state and been made their own state, "Christmas & Keeling Islands", in the Indonesia strategic region.
* Added Rapa Nui and Samoa as decentralized countries
* Renamed Kanak and Vanuatu states to New Caledonia and New Hebrides, respectively
* The Murray River's location on the map is now more accurate and the Goulburn River is no longer the "source" of the Murray-Darling.
* New diplomatic action that lets subjects use an obligation on their overlord to increase their autonomy
* Set the starting AI strategies of the Australian colonies to be more historically accurate
* Tension with Aboriginal countries now start between 10-50 depending how close they are to an Australian colony
* Aboriginal tags now have more appropriate laws
* BHP company prosperity bonus changed from +15% power plant throughput to +15% steel mill throughput
* Added companies: Bunnings, The Age, Arnott's Biscuits, Bundaberg Distilling Company and Phoenix Foundry
* Added several unique logos for historical companies
* New mock DLC signage for our modded events
* Added William Cargill, Thomas Burns, Te Kooti Arikirangi, Isaac Featherston and Henry Harper as historical characters
* Peter Lalor is now a democrat instead of a radical and then reformer
* Most of our historical politicians are now blocked from appearing if their IG chooses a specific ideology via the 'Path to Socialism' or 'Path to Fascism' journals

Balance:
* Young Māori ideology now requires a university to appear
* Wakefieldian ideology now prefers Agrarianism over Traditionalism, and is neutral rather than approving on Autocracy and Oligarchy
* Further increased likelihood of historical Waitangi outcome
* Tweaked starting buildings in New Zealand
* Increased starting population of New Zealand states by 50% for better gameplay
* "Promises to New Zealand/New Munster/New Ulster" journal now need 3 government buildings instead of 4
* Commonwealth subject type can reach major power rank
* The Goldfield Grievances journal entry now times out after 3.5 years instead of 5
* The free company slot from 'royal charter' of the Australian Agricultural Company now also requires the landowners or industrialists to be powerful or in government and to be a subject of monarchy Great Britain
* Coal mines and wheat can now also contribute to the Australian Agricultural Company and removed its +15% colony growth speed bonus
* Changed some of the prosperity bonuses for our added companies
* Lowered unity gain from amicable relations per month by a quarter (0.02 to 0.015) and extended unity goal to 14 from 13
* Indian Ocean Territories now have subsistence fishing villages instead of farms
* Reduced Port Mebourne's ship throughput bonuses from +15% to +10% and increased Port Jackson's from +10% to +15%
* AI countries will never desire to transfer Australian and New Zealand subjects or reduce their autonomy
* WA: lead increased to 29, iron increased to 132, decreased coal to 29, oil decreased to 9
* NSW: 31 lead added, iron reduced to 28
* QLD: Added 2 gold, lead increased to 92, iron decreased to 32, oil increased to 5
* NT: lead increased to 45, iron increased to 10
* TAS: increased coal to 6, oil increased to 1
* VIC: decreased coal to 11, oil increased to 1
* ACT: mostly halved resources

Bugfixes:
* Crown colony/dominion government type now only applies to Anglophone countries instead of European heritage
* General fixes with UI displays of the Crown Colony and Commonwealth subject types
* Crown Colony subject type is now considered equivalent to puppet, so GB won't demand colonies decrease their autonomy (leave New Zealand alone!)
* Fixed a bug in a Waitangi path preventing creation of NZL
* Various bugfixes to New Zealand events
* Colonies now pay 25% income transfer and dominions now pay 20% income transfer (was accidentally reversed)
* Decision and event for the Northern Territory to be transferred to South Australia should be working once again

Update: 29 Dec, 2023 @ 8:11pm

UPDATE 1.5.3.2

* Remembered to add localization to the new companies.
* Increased AI chance for New Zealand to form
* New Zealand Company starts as a puppet instead of dominion to not tempt the ire of GB declaring war to reduce their autonomy
* New South Wales gets an event explaining what has happened with the treaty of Waitangi
* Various bug fixing with Waitangi events

Update: 29 Dec, 2023 @ 4:31pm

UPDATE 1.5.3.1

* Fixed bug messing with Brazil's journals
* Fixed bug preventing two events related to the Australian Capital journal from firing
* Added 11 Australian and 4 New Zealand companies (courtesy of the "More Unique Companies" mod
* Fixed bug preventing the Northern Territory transfer event from happening.

Update: 27 Dec, 2023 @ 3:16am

fixed missing metadata error

Update: 26 Dec, 2023 @ 8:03pm

UPDATE 1.5.3

* Replaced honorable and colonial administrator traits on George Gipps to persistent and literary
* Fixed bug in "Gold Rush in [external state]" event where the external state would have "immigrant" culture pops added instead of british.
* Dominion subject type no longer automatically joins overlord's wars
* Added a temporary bureaucracy cost to the event option to investigate poisoning Aboriginal communities
* Decision to convene Imperial Conference now requires 40 barracks and naval bases instead of 100 and 50 as well as a defensive pact with a minor power being sufficient instead of just an alliance.
* The cooldown on the Siphon Funds action in the Merino Wool Industry journal now works correctly.
* Forming Australia now incorporates any gained states, even if they are still colonizing.
* Australia's map color is now green again, and communist Australia's map color is yellow.
* Added a decision to toggle between 2 variants of communist flag for Australia
* The interior of Australia is no longer impassable terrain (needed for wars with some aboriginal tags)
* Commonwealth subject type's convoy contribution to overlord is now 75% up from 50%
* Added a temporary, decaying modifier to Australian countries on start that reduces bureaucracy population and institution cost. If the aristocrats bug occurs, this should help you stabilize the economy.
* The war goal to annex the Eureka Stockade Rebellion is once again automatically added

Update: 14 Dec, 2023 @ 9:49am

== UPDATE 1.5.2 ==

- The "Promises to WA" journal now requires 2 urban centres instead of 3
- The "Promises to NZ/NU/NM" now require 1 urban centre in each of the north and south regions instead of 2 in each
- Reworked the Shrinking Colony journal in to two separate journals for Victoria and Queensland respectively. Instead of building them up to have 2 urban centres each, you now have to develop their loyalty.
- Added "Merino Wool Industry" journal and events for Australian countries
- Added a new journal for Australian colonies about choosing the location of and developing a capital for Australia, with a follow up journal depending on your choices.
- Canberra has returned as a state.
- New landowners trait, 'Land Squatting' for non-Tasmanian Australian countries, giving +0.5 colony growth generation, replacing family ties
- Australian landowners change name to 'Squattocracy' when the squattocracy event chain starts.
- Added a decision for Westralia to revert their name
- New South Wales starts with mercantilism instead of protectionism
- All Australian colonies now have censorship instead of right to assembly
- Colonies with no colonial affairs or with frontier colonization who form Australia automatically get colonial resettlement
- Aboriginal nations will now declare war on the player at high tension
- Added journal entry and unique unification event for forming Polynesia
- Added easter egg journal entry for Polynesia or Indonesia becoming Austronesia
- Added subject flags for Ngāti Kahungunu, Ngāi Tahu, Ngāti Toa, Tainui, and Taranaki
- Ensures Treaty of Waitangi activates at a more suitable, consistent time
- The NZ Goldfields Blizzard event will now only happen in winter.
- The New Zealand Company will continue to exist for a time within New Zealand
- Added event for the New Zealand Company in New Zealand going bankrupt
- Renamed Manawatū state to Te Upoko o Te Ika
- Misc adjustments to state resources (sulfur given to TAS/WA/QLD/NSW/Nauru, lowered in SA some iron and coal in victoria)
- Added Swan River state trait to WA, Tamar Estuary trait to Tasmania, Victoria's Murray River trait has been renamed the Murray-Darling Basin and added to NSW, QLD and SA, added Port Nicholson state trait to Te Upoko o Te Ika, and Nauruan Posphate state trait to Nauru.
- Minor misc adjustments to state trait values
- Added atmospheric engine and central archives as researched technologies for NSW/TAS/SA/WA
- NSW and South Australia start with corporate charters researched
- Added three companies: The South Australia Company, Australian Agricultural Company, Colonial Gold Mining Company
- Renamed some towns in the Northern Territory
- Added 2 year minimum tenure for governors
- Governors will never have ideologies that disapprove of monarchy (except radical)
- The Mariana Islands and Caroline Islands now belong to the Philippines and the Pitcairn Islands to Britain at game start
- Reworked the provinces Polynesia and Micronesia so that they form more realistic borders when colonized.
- New 'Conservative Liberal' and ‘Georgist’ leader ideologies for William Wentworth and John Ballance, both of which may occur afterwards
- New 'Settler Colonization' ideology to replace the now removed isolationist expansionist ideology.
- Changed the socialist option in the Kate Sheppard event to make her a social democrat instead of a Marxist
- Aboriginal pops now use African phenotypes instead of Polynesian to give a darker complexion and Yuanzhumin now uses Asian phenotypes instead of Polynesian
- Yuanzhumin pops now have South East Asian heritage and Malay cultural trait instead of Oceanic
- Added Te Puea Hērangi, Frederick Bennett, Meri Mangakāhia and Charles FitzRoy as historical characters
- Fixed bug causing tributary spam
- Fixed bug causing Brazil's new journals to start at zero progress
- Fixed bug making every protestant country have Anglican devout IG
- Fixed localization issue with "Governing Principles of Australia" event
- The diplomatic play against the Eureka Stockade Rebellion now automatically has return state as your primary goal
- Many misc bugfixes

Update: 17 Nov, 2023 @ 2:40pm

Fixing issue with colonisation laws

NSW again starts with colonial resettlement
Other colonies federating Australia with the frontier colonization law automatically get changed to colonial resettlement so they may continue to colonise Australia if there are gaps between the states.

Update: 16 Nov, 2023 @ 4:09pm

UPDATED TO GAME VERSION 1.5.*

* The Shrinking Colony journal now needs 1 urban center in each QLD and VIC instead of 2.
* Added unique interest group traits to interest groups in the United Tribes, plus one trait for Australian and New Zealand colonies
* Cultural Exclusion now accepts primary cultures of your country's overlord
* Debt slavery gives +15% landowner strength
* Great Dividing Range and Southern Alps state trait's -10% construction efficiency penalty removed and the -10% state infrastructure penalty halved to -5%.
* Outback state trait -25% construction efficiency penalty removed and the -25% infrastructure penalty reduced to -10% and the -20% agriculture throughput halved to -10%
* New Zealand and Australian historical characters who were immigrants will no longer appear if either their home country or the new country has closed borders
* New Zealand cannot recruit historical British military commanders if they are independent
* Couple misc bugfixes

Update: 31 Oct, 2023 @ 8:17pm

updated text on nation selection screen with new information on how to switch to new zealand and the new zealand company

Update: 26 Oct, 2023 @ 7:37pm

UPDATE 1.4

* NZ is now playable upon start as NSW or as GB around 1840
* Debt slavery now gives +15% landowner strength
* Ability to play as NZ Company or NZ added to these events.
* Removed option to immediately initiate the Eureka Stockade rebellion when the Ballarat Reform League forms
* Added characters to the Eureka Hotel event
* Added two buttons to the Goldfield Grievances journal
* Added 2 livestock ranches to NSW, 1 to Vic, 1 to SA,
* Added 1 Whaling station to Tas
* Added Wakefield-Style Colonialist ideology for NZC
* Added NZC flag and definition
* Added NZC logo gfx and NZ Communist party logo gfx for flags
* Added Waitangi events, with ~25 events in the tree and 8 or 9 possible outcomes:
-- historical outcome with NZ controlling all of NZ,
-- NSW retains control on NZ,
-- NZ becomes a colony co-existing with NZ Company and/or other independent iwi
-- UNT takes control over NZ,
-- UNT and other iwi become puppets,
-- The NZ Company colonises NZ instead of the Govt,
-- The treaty fails and Māori maintain sovereignty.
* Added NZ Company 'play as' event that occurs early on for GB.
* Reduced chance for devout/landowner/rural/bourgeoisie/army leader leader to be killed from spearing event to 25% from 50%
* Colonies start with services consumption tax
* Frontier Wars journal extended by 10 years (to 44 years), added completion requirement of guaranteed liberties and level 5 home affairs institution
* Dunedin is now the capital of the South Island state and Christchurch is the port instead of the other way around
* Aotearoa now requires four states to form instead of five, and nationalism must be researched (AI United Tribes will never form Aotearoa)
* If Aotearoa controls only the South Island it will be called Te Waipounamu
* Added DNA for remaining WAS, SAS, and TAS starting characters
* Added a NZC event relating to the first ships in Wellington
* Added an event for the creation of the Plymouth Company which adds a small migration modifier
* Added an event for the the bankruptcy of the Plymouth Company
* Added events about the 'squattocracy'
* Fixed objectives menu to properly show Australia & New Zealand objective
* Fixed issue where political movements would not appear in the outliner
* Reduced crown colony diplomatic fee to 20% from 27.5%
* Added level 2 colonial affairs as an alternative requirement to unlock the 'Explore the Australian Interior' expedition decision
* Increased chance of Waitangi events happening within a historically-accurate timeframe
* Increased chance that the Waitangi event chain will result in historically-accurate outcomes (no iwi left unannexed)
* Added event related to the 8 hour work day movement
* Goldfield grievances journal requirement to complete now needs either guaranteed liberties or universal suffrage instead of both.