Victoria 3

Victoria 3

Australia & New Zealand Flavor Pack
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Update: 10 Mar @ 1:37pm

2.0.2

- Repugnancy lobby modifier from Aboriginal Testimony journal is now removed if the journal ends
- UK will no longer ban France from colonising New Zealand if France is a player, meaning you can reliably play NBC and New Brittany

Update: 8 Mar @ 7:17pm

2.0.1
Small bug fix regarding aboriginal sovereignty recognised state modifier getting duplicated. Also changed Biraban's (NSW Indigenous IG leader) ideology to moderate. He sure was a unique fella.
(save game compatible)

Update: 7 Mar @ 8:36pm

UPDATE 2.0

Updates the mod to be compatible with game version 1.8.x. Also includes many new additions and changes. The list is too long to post here.

Click here to see our Paradox Forums thread for full patch notes![forum.paradoxplaza.com]

Update: 8 Jul, 2024 @ 2:03am

Update 1.7 "Waihi"
Updates the mod to be compatible with game version 1.7.x. Also includes the following content and changes:
New Zealand:
  • Added several animated event images
  • Added events related to West Coast coal mines, including Brunner mining disaster and the Blackburn miners' strike
  • Added new guiding welcome event for New Zealand for NZL players after Waitangi
  • Added modifier simulating settlers encroaching on Maori land
  • Added New Zealand public housing scheme journal entry.
  • Fixed some NZC events so they don't activate if a revolution is active
  • Added events for the Hutt Valley campaign
  • Added events for Wellington and Auckland to get militias in fear of Maori attack
  • Added event tree about the Waihi Miners Strike
  • Added events creating the towns of Nelson and Whanganui and the Otago colony
  • Adjusted the Wairau Affray event options to include rebuking NZC's claims or upholding them
  • Revised Traditional Mana Whenua law to work with the 1.7 ownership system
  • Added events for major crown land purchases in New Zealand
  • Added a new "Colonise New Zealand" journal entry for New Zealand
  • Added event for when the Canterbury Association settles Christchurch
  • Added settler ships arriving with new settlers to New Zealand in the early-game
  • Reworked the Northern War journal and events, which can now end in victory or stalemate depending on chosen event options
  • Added Ngāti Whātua as a new iwi, with its own flag
  • Added event for New Zealand based on the historical "Kaskowiski" incident

    Treaty of Waitangi changes:
  • New Zealand no longer gains ownership of the entire country and will now instead start with one province and whatever colonies the NZ Company established.
  • A player on United Tribes can no longer be asked to become annexed by the UK, instead becoming a puppet.
  • The event tree has been shortened, seeking sovereignty over the United Tribes is now done via a random list instead of several events
  • If the United Tribes cedes sovereignty, it becomes decentralised and splits between Ngāpuhi in the north, and Ngāti Whātua in the south, including any other iwi that UNT had annexed
  • Any iwi which cedes sovereignty to the UK remains decentralised but changes color to pink/red to symbolically match UK's map colour
  • Countries with an interest in Oceania gets a pop-up notification about the Treaty of Waitangi

Australia:
  • Fixed an exploit with promising to rant emergency relief for frontier wars massacre event to stack permanent decree cost reductions
  • Rebalanced Australian National Unity. All values have been increased 10x, the unity journal goal has been increased and unity gain from amicable relations slightly reduced
  • Added John Franklin as the Tasmanian Intelligentsia leader (courtesy of Lord R)
  • Replaced South Australia landowners leader with Robert Gouger
  • George Arthur is now Tasmanian Armed Forces leader, not Landowners and is Authoritarian, not Moderate
  • Replaced Tasmanian Devout leader, William Bedford, with Philip Palmer
  • James Stirling is now also bigoted and Armed Forces leader of Western Australia
  • Replaced Western Australian Rural Folk leader, Michael Clarkson, with Rivett Bland
  • Replaced Western Australian Landowners leader, George Leek (who is now the Industrialists leader), with William Brockman
  • Removed the Imperial Conference event. Now to become a 'Commonwealth' subject type, you use the vanilla system of improving subject autonomy
  • New event 7.5 years after Australian Federation about an anti-overlord lobby if you didn't already have one.
  • 'Queen backs Squatters' event can now create an anti-overlord lobby
  • The Australian Patriotic Association event now creates a pro-country lobby for the Presidential Republic model country and upsets Great Britain more
  • The 'Aristocrat bug' has been fixed (thanks to LXXVII), accordingly, the starting 'British Colonial Office Bureaucracy' modifier has been removed
  • Fixed bug where promises to New Zealand journal was not correctly checking for 5 barracks in each state and only if there was 5 in any state.
  • Fixed bug where transferring the Northern Territory to South Australia did not properly adjust claims.
  • Ensures the overlord joins the target of the Eureka Stockade Rebellion, which now starts at 80% escalation
  • Fixed bug not properly suppressing vanilla's Australian federation journal
  • Added flag option in 'Customise Australia' for a blue ensign with union jack canton (current flag).
  • New South Wales now starts with Frontier Colonization instead of Colonial Resettlement and the state adjacencies of Australia have been modified to allow colonising seperated areas without a land-connection to the capital that would otherwise be required.
Other:
  • Added Aboriginal (red, yellow & black) user interface theme
  • Integrated Rally Round the King (credit to 1230james)
  • Removed +15% landowners political strength fom Debt Slavery, in line with vanilla removing landowner pol strength from Slave Trade
  • The 'Web of Distrust' SoI event won't activate for colony subject types if the relevant event country is the colony's overlord.
  • New Guinea claim event updated to make more sense more often, affect interest group approval and incorporate lobbies
  • Gave the Dutch East Indies a starting claim on Western New Guinea
  • Slightly increased the arable land and starting populations of Tahiti, Tonga, the Pitcairn Islands, and the Christmas & Keeling Islands so that they don't starve
  • Centralized Tonga and Rapa Nui and gave the non-Tongan parts of the Tonga state region (Tokelau, Wallis, Niue, northern Line Islands, and Northern Cook Islands) to decentralized Samoa
  • Added starting rulers and heirs to Tonga and Rapa Nui
  • Added subject canton functionality to Great Britain's flag variations that did not have it.
  • Great Britain's colonial subjects have increased passive liberty desire gain (+0.08). Can be disabled by game rule.
  • Appoint Governor overlord action now works on colonial type subjects with monarchy enacted if the overlord also has monarchy enacted.

Update: 21 May, 2024 @ 4:23am

Tweaked the negative workforce ratio modifiers of two gold mania events which might fix the "aristocrat bug"

Update: 11 Mar, 2024 @ 2:49am

lil fix that mightve been causing a bug with the starting of the waitangi events (new zealand company)

Update: 9 Mar, 2024 @ 4:19am

~~ UPDATE 1.6.1 ~~
Narrative Content
- Added a decision, so if the player doesn't choose to annex United Tribes from an event, they can send a treaty later (before 1850)
- The event "Assisted Migration" now creates a mass migration if the most expensive option is chosen. The two cheaper options have their cost and migration attraction duration reduced by 5 years
- New event about New South Wales' first election
- New events about the pioneering of secret ballots
- Two new events about trying to get self-representation in relation to the status of being a penal colony

Misc Flavor
- Created moving images for the NZC ships, NZ Land Wars, Minnie Dean and Treaty of Waitangi event pictures
- New trait icon for Australian Landowner's 'Land Squatting' bonus, courtesy of CaelReader
- NZ war events now have some pops killed
- Returned Bendigo Pottery company
- Added Tui Brewery company
- Added Whittakers confectionery company
- Added Speights company
- Added Hallensteins company
- New South Wales starts with Oligarchy instead of Landed Voting
- Crown Colonies are no longer locked from enacting governance principles laws
- Wentworth's Conservative Liberal ideology now has a neutral stance on Monarchy, approval of Presidential Republic and strong approval of Parliamentary Republic
- Added some starting Scottish pops to the Australian colonies
- Some more Australian culture names added

Fixes & tweaks
- Bug fixes to Waitangi events
- Bug fix to land commission event
- Fixed bug with the events which add/remove NZC modifiers to NZL
- Fixed and re-added two events and modifiers relating to the NZC worker gangs, which are experienced by NZL
- Spread out frequency of some NZL events
- Fixed bug giving every country access to Hapu Communal Ownership in subsistence buildings
- Fixed Northern War journal so it won't repeat
- Fixed bug related to Northern Territory transfer not properly targeting South Australia
- Adjusted text of the Merino Wool and Naval Hegemon journal to make the conditions more clear
- Fixed situational bug where Naval Hegemon journal could say its progressing when it was not
- Fixed issue where Burke & Wills expedition events could continue after the journal had failed
- Removed event upon federation giving choice of governance principles laws
- Updated our journal gui overwrite, granting access to newer vanilla journal gui features such as journal entry type organisation and numbered scripted button interactions available
- Updated overwrite of outliner_ongoing_types.gui
- Updated overwrite of objetive_types.gui
- Various bugfixes and localization updates

Update: 17 Feb, 2024 @ 4:53am

1.5.5b
couple more lil bugfixes; save game compatible

Update: 17 Feb, 2024 @ 2:05am

1.5.5a
tiny lil bugfix that was causing a bit of error spam

Update: 16 Feb, 2024 @ 10:51pm

~~ UPDATE 1.5.5 ~~
Narrative Content for New Zealand
* Event about the Lyttleton rail tunnel completion (when a lvl2 railway is built in south island), with a beneficial throughput modifier for port and rail
* Follow up event where the tunnel is electrified
* Event about the 1905 Haining Street Wellington murder
* Event about Minnie Dean the Baby Farmer
* Event about the standardisation of NZ railway gauges, with beneficial modifier

* Fixed issue where most NZC content additions from update 1.5.4 was not actually included.

Fixes & tweaks
* Significant general compatibility improvements
* Individualist ideology removed from Australian Intelligentsia
* Australian (not Tasmania) Devout and Petite Bourgeoisie now also have the "settler colonialist" ideology
* Added scripted trigger to detect if mod is active: "anzfp_is_active", to support other mods wanting to interact with ours
* Fixed bug preventing Commonwealth subject type from reaching Major Power
* Fixed the Transfer of the Northern Territory event
* Fixed bug causing simultaneous trigger of both Gold and Oil discovery events
* Removed oil from NSW, TAS, QLD and WA* (because of Gold/Oil event issue)*
* Other misc bugfixes

- compatibility changes have paved way for getting compatibility patches out, some of which are already uploaded