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1. I had previously reported that the manor houses in Queensland and Northern Territory own an extra level in NULL_STATE and it is still not fixed.
2. The merchant marine bonus for the company "Broken Hill Proprietary" is not properly displayed.
3. The icons of interactions "Offer Convoy Contribution" and "Native Repatriation" are missing in the Diplomatic Lens but the interactions can still work.
Anyway, still appreciate your great work for adding flavors to the rather boring place to play in the base game!
I also play the Mandate of Heaven mod that is compatible with Morgenrote. Do you think you can make a patch for that as well? I tested it couple times and found out that whenever I enable your mod with the MoH enabled, game becomes super laggy when China splits in the beginning of the game. Not sure if its a lot of work for you to look into this and its completely fine if its not on your action item. But It'd be awesome if you do
Right, good to know! I thought that might be the case, and the CMF just provided a generic 'bones' for both bigger mods to operate within. Does the ANZFP/Morgenröte compatibility patch still work with the current version of Vic3 and is there a plan to update it with new/relevant/updated content for both mods, or is it just in a 'as-is' state for now?
Cheers.
@Schmiddie I'm not certain whats causing that issue, though it sounds like you might be running the game not in English?
Is it still required to use a compatibility patch for using Morgenröte, or can you run them alongside each other with no patch required now as they are both dependent on the Community Mod Framework? And if no compatibility patch is needed, is there still a required or preferred load order?
Keep up the excellent work as always.
Cheers.
I have played a few runs, but I was wondering how to do a Nanto-Bordelaise Company run? I'm sure it has been asked before, but it would be great to pin it in the discussions area.
Brought up to 1.10.x compatibility along with other adjustments and additions. See change notes for details. Enjoy!
There have been a lot of changes to the game's narrative design since I made that Whakaputanga mechanic though, so it probably merits a revision sometime after our 1.10 compatibility update.
Right now there is not a lot of post-Waitangi content specifically for the United Tribes, though there are some later historical Māori characters you can get depending on which parts of NZ you control, and there are new JEs for uniting Polynesia and even expanding to become Austronesia. It will also still be a unique playthrough regardless of other flavor just because the United Tribes' IGs and new laws are so different from other countries.
This mod will almost definitely require an update to function. In the miracle that it doesn't, I'll still want an update to adjust things, such as with the new acceptance values. This might get updated within a day or 2, might be a week, maybe slightly longer, I don't know, so no promises. Thanks =)
I'm currently paying 17K temporary expenses on a gross income of just over 100K. And I'm only picking the additional expenses option cause the other choice was usually terrible.
Also, is there a lot of flavour for the United Tribes after finishing the potential treaties ?
its probably some engine memory leak
i guess this update mustve broken quite a lot of stuff lol
FizzyJuice, your treasury isn't changing randomly. You've downloaded a flavor mod, that means more events and some of them cost you money. Regarding your comment about Canberra, can you elaborate on why it cant be your capital?