XCOM 2
Stukovs Abomination: CI Sitreps
Visar 21–30 av 34 poster
< 1  2  3  4 >
Uppdatering: 10 mar, 2023 @ 4:01

another rework :)

somewhat swapped around Generic Buff 1 and Sitrep 1 ... result is that Assaults will now have far less chance of a real positive Sitrep, and instead can come up with more unpleasant things. So in effect this change will make Assault missions a little bit harder on average. Which i think is a good change

Uppdatering: 9 mar, 2023 @ 3:33

added three new risks from Reshis Mutators mod. Also added them (but commented out) as Infiltration Sitreps

changed chance of Assault Sitrep from 100 to 95% and Environmental from 100 to 85%

Uppdatering: 8 mar, 2023 @ 1:38

added the new Sitreps from Reshis: A Requiem For Man: Gameplay Mutators Standalone (WIP)

Uppdatering: 7 mar, 2023 @ 12:04

Experimental Update:
i have added some of the risks also as Infiltration Sitrep, but due to ehe unknowing effects this may have commented that out. You want to try it? Remove the ;

also added some plottype blocking for raider factions. So factions won't be available for every map. This should help to not have them completly take over the environmental pool

Uppdatering: 6 mar, 2023 @ 15:20

some rework of the sitreps

Uppdatering: 6 mar, 2023 @ 8:55

made sire Medical Surplus and Medical Embargo cannot happen at the same time

Uppdatering: 5 mar, 2023 @ 9:08

made sure fireteam cannot happen

Uppdatering: 4 mar, 2023 @ 23:22

added several new sitreps

Uppdatering: 4 mar, 2023 @ 15:59

added two more risks:
Terminus Forces
Cerberus Forces

Uppdatering: 4 mar, 2023 @ 9:22

corrected a few typos
added a lot of the Foundation sitreps
added GOC Forces and Foundation Forces as Risks