XCOM 2
Stukovs Abomination: CI Sitreps
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Actualización: 10 MAR 2023 a las 4:01 a. m.

another rework :)

somewhat swapped around Generic Buff 1 and Sitrep 1 ... result is that Assaults will now have far less chance of a real positive Sitrep, and instead can come up with more unpleasant things. So in effect this change will make Assault missions a little bit harder on average. Which i think is a good change

Actualización: 9 MAR 2023 a las 3:33 a. m.

added three new risks from Reshis Mutators mod. Also added them (but commented out) as Infiltration Sitreps

changed chance of Assault Sitrep from 100 to 95% and Environmental from 100 to 85%

Actualización: 8 MAR 2023 a las 1:38 a. m.

added the new Sitreps from Reshis: A Requiem For Man: Gameplay Mutators Standalone (WIP)

Actualización: 7 MAR 2023 a las 12:04 p. m.

Experimental Update:
i have added some of the risks also as Infiltration Sitrep, but due to ehe unknowing effects this may have commented that out. You want to try it? Remove the ;

also added some plottype blocking for raider factions. So factions won't be available for every map. This should help to not have them completly take over the environmental pool

Actualización: 6 MAR 2023 a las 3:20 p. m.

some rework of the sitreps

Actualización: 6 MAR 2023 a las 8:55 a. m.

made sire Medical Surplus and Medical Embargo cannot happen at the same time

Actualización: 5 MAR 2023 a las 9:08 a. m.

made sure fireteam cannot happen

Actualización: 4 MAR 2023 a las 11:22 p. m.

added several new sitreps

Actualización: 4 MAR 2023 a las 3:59 p. m.

added two more risks:
Terminus Forces
Cerberus Forces

Actualización: 4 MAR 2023 a las 9:22 a. m.

corrected a few typos
added a lot of the Foundation sitreps
added GOC Forces and Foundation Forces as Risks