Arma 3
ZEUS WARGAME [RTS mod]
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Opdatering: 19. jan. 2024 kl. 17:54

-some minor optimization

Opdatering: 18. jan. 2024 kl. 15:26

-optimization for some AI routines
-fix to prevent some of the automatic forward observer messages from being spammed

Opdatering: 17. jan. 2024 kl. 15:33

-fix for a small problem with the melee AI in path planning mode

Opdatering: 16. jan. 2024 kl. 14:23

-hotfix for last patch

Opdatering: 16. jan. 2024 kl. 11:39

//new update:
-units with custom movement animation will now work with the PATH PLANNING MODE
-WebKnight and Devourerking12 mods; zombies, special infected, melee units, OPTRE precursors and the necroplague mutant mod

Opdatering: 11. jan. 2024 kl. 3:22

-fixed enemy vehicles target icons not showing even after the vehicle was spotted
-fixed mortar turrets not receiving the indirect fire trait
-changes to the init function that finds the unit traits to make it faster

Opdatering: 10. jan. 2024 kl. 2:20

-added Left Control as an alternative to the left mouse button when setting the Supressive Fire arc. (Patreon request)
*to prevent the player from inadvertently selecting another unit or object when clicking to set the arc.

-added an option that when enabled will require the 'SHIFT' key to be pressed in order to use the take cover action. (Patreon request)

Opdatering: 8. jan. 2024 kl. 2:39

-new addon option; Require key to open context sensitive menus
*enable this option to require the player to press a shortcut key, default is 'B' but it can be modified in the control options, to show the context sensitive menus associated with objects such as vehicles and enemy group icons.

Opdatering: 4. jan. 2024 kl. 22:16

-changed defensive grenade throw; units that are supressed behind cover will throw grenades at enemies that approach from the same direction that they were last shot at from
*meant to encourage flanking and give the AI some counterplay against suppression

-fix for the RHS BM-21 artillery fire support

Opdatering: 27. dec. 2023 kl. 22:50

-fixed an issue where artillery units wouldn't fire properly after being resupplied