Arma 3
ZEUS WARGAME [RTS mod]
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Opdatering: 24. maj 2023 kl. 7:48

-Added option to turn off AI aiming bonus gained from taking cover.
-fixed a few minor issues with the path drawing mode.

Opdatering: 23. maj 2023 kl. 12:30

-Tweaked some parameters to make path drawing feel smoother.

Opdatering: 23. maj 2023 kl. 11:04

Opdatering: 23. maj 2023 kl. 6:41

-The path logic object will reset to the initial position after it's deleted, so the player can redraw the path without exiting the Planning Mode

-fixed some issues with the Ambush mode marker not disappearing in multiplayer

Opdatering: 22. maj 2023 kl. 10:07

-Introducing the PATH PLANNING MODE!
This one is HUGE.

*This is a tool for navigating complex terrain and for CQB.
*Press TAB to enter Path Planning mode, every unit will have a logic object spawn in front of it, drag this object with the mouse to draw a path that the unit will follow when TAB is pressed again to exit Planning mode.

*Works with both infantry and ground vehicles.
*Units in COMBAT MODE will stop to engage targets then continue their path, units in MANEUVER MODE will ignore enemies.

*you can set paths for multiple units at the same time, and you can draw paths on the map screen.
*Draw a closed loop in order to make the unit repeat the path like a patrol, you can stop the movement with the CANCEL action


-reverse move; fixed wheels/threads stuck when reversing and vehicle veering off to the sides.

-giving orders from the map screen with the tactical menu will be more reliable now.

Opdatering: 4. maj 2023 kl. 20:17

AI UPDATE:

-Active Forward Observers; now units with the Forward Observer trait will automatically call indirect fire support on hostile units that they can see, if there are indirect fire units set up within communication range.
The unit will only call fire support if it's in COMBAT MODE.

-Dynamic Patrols; added a patrol system, when an unit enters in combat it will call a nearby patrol group for help, after the target is gone, the patrol group will return to its default patrol path.

To add patrol groups to a mission, just add the word 'Patrol' somewhere to their group name, you can also give them a default patrol path using waypoints.

Opdatering: 28. apr. 2023 kl. 16:42

-MOBILE COVER UPDATE:
Added a context menu option to ground vehicles, 'FORM UP', the selected group will form up behind the vehicle in a file and follow it, the vehicle speed can be changed between running and slow walking speed.

-refactored some locality related code

-new mission, West German Armored Platoon Assault on an enemy C2 node:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2968535550

Opdatering: 24. apr. 2023 kl. 14:59

-HOTFIX for some minor locality issues from the last patch

Opdatering: 23. apr. 2023 kl. 7:35

-Fire support:
-The FO will activate all fire support units within its communication range that are in COMBAT mode.
*this way you can choose the numbers of guns firing at the same time and execute larger fire missions

-Changed the Occupy/Garrison Building function to be more consistent.
-Changed the take cover function to be more reliable when used in a building.

-Improved some locality related code.
-Fixed an issue when setting up turrets on rooftops.

-Updated take cover waypoint, now you can queue a take cover waypoint by holding control while clicking.
-Added option to hide enemy groups map icons.

Opdatering: 10. apr. 2023 kl. 0:50

-the arrows that indicate that there's a valid cover position nearby will now face towards the direction of the cover position

-fixed an error in the group trait initialization

-changed disabling RADIOPROTOCOL when the mod is active