Garry's Mod

Garry's Mod

[PM] Atrociraptor JWE2
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Update: 9 Sep @ 1:44pm
by Echo

-Animation improvements

Update: 30 Jul @ 5:17pm
by Echo

-Improved the surface-based footstep system so the model does a tracehull calculation to determine what type of surface you are standing on, like normal player-footsteps, instead of using one traceline.
if you notice any performance issues with this, use "player_dinosaur_footsteps_cheap 1" to use the old method.
-New water footstep sounds

Update: 1 Jul @ 5:54am
by Echo

-Changed footstep volumes

Update: 26 Jun @ 8:34am
by Echo

-Footsteps lua code updated
-Footstep sounds can no longer cut each other off, fixing the audio pop sound

Update: 24 Jun @ 11:56am
by Echo

-Made the model's bounding box the size of a human model to fix a bug with equipping the model near a trigger, causing that trigger to activate.
-Lua code cleanup and improvements.

Update: 19 Jun @ 4:57am
by Echo

-New material based footstep system
-Lua code cleanup

Update: 11 Jun @ 4:25am
by Echo

-Hitbox fix

Update: 10 Jun @ 2:52pm
by Echo

-Added more idle animation variants.
-New animation for shooting a pistol and cleaned up the reloading animation.
-New disagree taunt.
-New cheer taunt.
-Improved the idle crouch animation.
-Improved the crowbar attack animation.
-Manually improved the weightpainting on many parts of the model, epecially the legs. This got rid of ugly looking spiky bits forming on them whenever the leg bent back or forward.
-Touch ups on facial flexes.

Update: 5 Apr @ 4:10am
by Echo

-Animation improvements

Update: 4 Apr @ 12:01pm
by Echo

-Added $rimlight for better lighting
-Animation improvements