The Riftbreaker

The Riftbreaker

Build multi-layered walls at once
Showing 1-10 of 10 entries
Update: 24 Aug @ 11:04am

Version 1.11
Updating to Riftbreaker 2.0.

Update: 21 Jun, 2024 @ 11:02am

Version 1.10
Adding Chinese description from Steam comments.
Update mod to DLC3 and WE3.

Update: 8 Jan, 2024 @ 10:28am

Version 1.9
Moving "selector.lua" script to new separate SelectorScriptImprovements mod.

Update: 3 Dec, 2023 @ 12:01am

Version 1.8
Updating the algorithm for finding the location of new walls.

Update: 2 Jul, 2023 @ 1:34am

Changing selector images.

Update: 12 Jun, 2023 @ 4:26am

Version 1.6
Updating the algorithm for finding the location of new walls due to a changes in EXOR's basic algorithm for finding a path between two points.
The new EXOR basic algorithm bypasses obstacles.
During the construction of the walls, the initial location of the player is indicated by a blue marker.
The direction of adding new walls depends on the initial location of the player.

Update: 30 May, 2023 @ 4:01am

Update: 29 May, 2023 @ 1:02pm

Version 1.5
Fixed bug with ugly ghost wall entity when overriding walls.
Update mod to DLC2.

Update: 18 Mar, 2023 @ 10:06am

Version 1.4

Multi Layered Wall building now works with other custom walls from other mods.
For example, with walls from the Expanded Arsenal mod.

Mod Expanded Arsenal Author WirawanMYT [MY]
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2893151510

Update: 7 Feb, 2023 @ 1:28am

Version 1.3

Now the indicator number does not indicate the number of wall layers, but the number of occupied cells for the wall.

Layer Order:
"1",

-- 2
"11",

-- 3
"101",
"111",

-- 4
"1011",
"1111",

-- 5
"10101",
"11111",

-- 6
"101011",
"111111",

-- 7
"1010101",

-- 8
"10101011",

-- 9
"101010101",

-- 10
"1010101011",

-- 11
"10101010101",

"1" - wall
"0" - empty cell