The Riftbreaker

The Riftbreaker

45 ratings
Build multi-layered walls at once
   
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File Size
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Updated
689.138 KB
7 Feb, 2023 @ 1:28am
24 Aug @ 11:04am
10 Change Notes ( view )

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Build multi-layered walls at once

Description
Mod modifies wall building.
The mod allows you to immediately build multilayers walls (solid walls and walls with gaps).

During the construction of the walls, the initial location of the player is indicated by a blue marker.
The direction of adding new walls depends on the initial location of the player.

The number of wall layers is changed by mouse wheel.

The maximum number of wall layers is 6 (6 - 11 cells).

Changed files:
- lua/misc/ghost_building_line.lua

Updated to Riftbreaker to 2.0.

Layer Order:
- "1", // 1

- "11", // 2

- "101", // 3
- "111", // 3

- "1011", // 4
- "1111", // 4

- "10101", // 5
- "11111", // 5

- "101011", // 6
- "111111", // 6

- "1010101", // 7

- "10101011", // 8

- "101010101", // 9

- "1010101011", // 10

- "10101010101", // 11

"1" - wall
"0" - empty cell
20 Comments
ponomaryow.dmitry  [author] 24 Aug @ 11:04am 
Version 1.11
Updating to Riftbreaker 2.0.
ponomaryow.dmitry  [author] 26 Jun @ 9:31am 
The new version of the mod will be released when Riftbreaker 2.0 is officially released.

I can't make a beta-only version of the mod.
Diepie2635 19 Jun @ 10:27pm 
Please update this it is a very nice qol mod thank you
ponomaryow.dmitry  [author] 21 Jun, 2024 @ 11:02am 
Version 1.10
Adding Chinese description from Steam comments.
Update mod to DLC3 and WE3.
ponomaryow.dmitry  [author] 8 Jan, 2024 @ 10:29am 
Version 1.9
Moving "selector.lua" script to new separate SelectorScriptImprovements mod.
ponomaryow.dmitry  [author] 3 Dec, 2023 @ 12:02am 
Version 1.8
Updating the algorithm for finding the location of new walls.
ponomaryow.dmitry  [author] 2 Jul, 2023 @ 1:35am 
Version 1.7
Changing selector images.
Pimpin Pippin 12 Jun, 2023 @ 4:49am 
I think it is working a lot better now, thank you for improving it!
ponomaryow.dmitry  [author] 12 Jun, 2023 @ 4:27am 
@Pimpin Pippin
Could you please test Walls Construction now?
ponomaryow.dmitry  [author] 12 Jun, 2023 @ 4:26am 
Version 1.6
Updating the algorithm for finding the location of new walls due to a changes in EXOR's basic algorithm for finding a path between two points.
The new EXOR basic algorithm bypasses obstacles.
During the construction of the walls, the initial location of the player is indicated by a blue marker.
The direction of adding new walls depends on the initial location of the player.