Total War: WARHAMMER III

Total War: WARHAMMER III

Cataph's Southern Realms (TEB)
Showing 151-152 of 152 entries
< 1 ... 14  15  16 >
Update: 2 Feb, 2023 @ 2:18pm

- fixed suspicious lack of Knights Encarmine in cities
- added colonel agents, could have been problematic
- fixed mounts to be swappable at will

Update: 2 Feb, 2023 @ 6:55am

GENERIC NOTES
- As always, thanks to Frodo and Ole for their tools, and CA for supporting modding.
- Thanks to Mixu for the unlocker and for preparing the necessary campaign stuff, without which I simply couldn’t make you play these factions’ campaigns. TEB now uses an entirely new culture and factions in campaign, getting rid of baggage. Of course, that also means a lot of stuff was rebuilt from the ground up.
- Thanks to Wolfremio for animation shenanigans like updated mounted crossbow, lance anims, captain anims.
- Thanks to the OVN team for letting me template start scripts on theirs.
- Full credits to Shawmuscle for the models and textures of the entirety of Lorenzo Lupo, yeah that’s right. He’s currently waiting for campaign implementation.
- Thanks a bunch to the beta testers who have been instrumental into eradicating bugs and verifying that stuff was enjoyable .

Read all the change notes on the blog, because they're too long for this page by about two pages and more.[www.patreon.com]