Total War: WARHAMMER III

Total War: WARHAMMER III

Cataph's Southern Realms (TEB)
Affichage des entrées 101-110 sur 150
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Mis à jour le : 3 sept. 2023 à 2h46

- Fixed headless general 05.
- Fixed headless knights encarmine.
- Removed unintended general pegasus mount from skirmish.
- Replaced a bullet point on Irranan Hillmen.
- Added LLs to changeling list for the IEE mod campaign too.
- Border Princes Prince skill affects U.Kossars too.
- Border Princes Frontier tech has a buff for U.Kossars and Handgunners.
- Sons of Strygos correctly count as handgunners for buffs.

Mis à jour le : 2 sept. 2023 à 14h42

- Uvetovsk Kossars are correctly heavy armour and bow units for buffs. Ooops.
- Also Uvetovsk Kossars: new passive ability, +10 men per unit, +50 cost.
- This has be.

Mis à jour le : 1 sept. 2023 à 15h03

- fixed captain 03 legs path

Mis à jour le : 1 sept. 2023 à 1h35

- Birdmen cannot capture points.
- Updated unit tiers FWIW.
- Royal Guard: +3 total missile damage, -1 reload time, +10 calibration distance, +125 cost. Is this because I was provoked and because I wanted to keep it at tier III? Also that.
- Fixed bretonnian variants that were broken by 4.0. Texture issues on them are on CA.
- There might be some other invisible asset I didn't spot yet.
INTERNAL
- Updated animation slot ids.
- Updated skill nodes.
- Added LLs to changeling’s table.
- Updated a cai personality key (?).

Mis à jour le : 4 juil. 2023 à 9h28

bump apparently

Mis à jour le : 25 mai 2023 à 8h54

- fixed some bret cavalry related keys.

Mis à jour le : 10 mai 2023 à 1h39

- Fixed locs for General and Captain horse skills.
- Fixed text for a Mercs of Tilea skill effect.
- Edited text for a couple of effects about nobles for clarity and brevity.
- Fixed accidental removal of Handgunners from a handgunner unit set.
- Catrazza’s ring: changed the replenishment effect to be 8% instead of 20%, but factionwide. Clarified its text and changed its key (submods beware if editing this).
- LL items will show up on a different tab like in all other LLs. I hated the ugly new tooltip in the skill.
- Internal: removed some foreign units from mercenary tables, which were presumably glitching UI for other factions. Unused anyway.

Mis à jour le : 8 mai 2023 à 5h18

- TEB allied outposts should be buildable on chorf settlements.
- High Eagle gets an Immortality-type skill at rank 12 with an extra xp benefit. If you are already past rank 12, level up again to get it automatically.

Mis à jour le : 28 avr. 2023 à 9h55

- Borgio’s effect for additional siege towers uses the same text as its equivalents.
- Replaced that effect in his defeat trait with a version that works for all cultures, or at least for all vanilla siege towers. Hopefully no weird side effects.
- TEB factions now have a default aversion with and against Chorfs.

Mis à jour le : 21 avr. 2023 à 7h23

- updated merchant+bear so he at least sits down correctly