Garry's Mod

Garry's Mod

RUIN [Un-supported]
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Update: 28 jul 2023 om 5:14

- Adjusted audio on "The Hunt" to not be so quiet

Update: 22 jun 2023 om 20:07

- Added custom scorch decals
- Added custom blood decals

Update: 6 jun 2023 om 12:49

- Last push didn't work??

Update: 6 jun 2023 om 12:40

- Added dynamic lights to abilities (Changed setting in options from "Disable Muzzle Flash" to "Disable Dynamic Lights")

Update: 1 jun 2023 om 1:56

- Attempt to fix fonts not loading when put into gamemode content folder

Update: 17 mei 2023 om 18:44

- Added custom enemy models.
- Made edits to rn_harvester:
- Added an animation to the big fan in the skybox.
- Added more moving objects in the skybox on the other monorails.
- Fixed a texture alignment oversight near the server.
- Disabled decals on automatic gate since the engine doesn't draw them well on prop_dynamics.
- Fixed console error: SOLID_VPHYSICS static prop with no vphysics model! (models/ruin/harvester/pipe_large_01_shadow.mdl)
- Fixed console error: SOLID_VPHYSICS static prop with no vphysics model! (models/ruin/high_tech/terminal_01_nobump.mdl)
- Removed default enemy sounds. (Combine voice and overwatch voice)
- Added threat highlighter toggle option in RUIN settings.
- Replaced dissolver effect with simple fade for when corpses are cleaned up in Arena mode.
- Fixed a PVS related render bug where weapons would get detached from enemies in maps with active PVS culling.
- Changed menu button sounds.

Update: 5 mei 2023 om 13:50

-Added another song by RaiiZer

Update: 4 mei 2023 om 18:08

-Added completely new soundtrack courtesy of RaiiZeR, a very talented artist. (All songs merged into main pack so no extra addon needed anymore)
-Increased the timescale of death so music isn't as distorted.

Update: 11 apr 2023 om 22:03

-Weapon HUD should be fixed (Sometimes would not display weapon in backup)

Update: 11 apr 2023 om 18:22

-Fixed audio when dead so sounds are filtered properly