Barotrauma

Barotrauma

Orca 3 (v.3.3)
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Update: 3 May @ 7:19pm

Changelog for v.3.3 (Don't bother reading all that, I haven't):

Main Ship changelog:
-Added a large locker and crate shelf to the Stowage compartment

Miscellaneous;
-Fixed a problem where players would get stuck in damaged walls
-Added more fire extinguishers
-Added light switches
-Doors now have windows
-Increased oxygen generator output to compensate for large quantity of crew and passengers.
-Redid lighting systems and colours to create a sort of 'mood' in each room
-Removed the excess number of supply cabinets
-Reactor shuts down when top docking port is used. (note: respawn shuttles will also shut down the reactor)
-Removed the research station from the sub, so research outposts have a particular use
-Features a Pneumatic tube system to transport items around the ship remotely (pneumatic tube design comes from InitialDesu)
-Doors now have water sensors to tell if there's water on the other side (doors have windows though, so it's not really doing much)
-Status Monitors now detect oxygen quality
-Dock on the bottom of the ship can now actually be controlled by command

Command [relocated];
-Moved the Command room to the right, reduced its size slightly, and is accessible from the Central Access Shaft
-Command room has a periscope with changeable outside views (camera switch design comes from InitialDesu)
-Added lights to the command room to indicate if an airlock is open
-An automatic electrical discharge can be activated and deactivated via a switch in the command room
-The command room navigation terminal now controls depth charge launches

Junction compartment [new];
-Previous Command room has been replaced with a large Junction compartment
-Junction boxes within this room are labelled with which rooms they power

Medbay [relocated];
-Moved Medbay to the other side of the Central Access Shaft.
-Added a toxin cabinet, only accessible by the Captain and Medical Officer
Added a toxin cabinet, hospital bed, and a periscope to check on individuals in the safe room remotely

Gunnery compartment [resized];
-Gunnery compartment now takes up two stories, with the periscope controls on the second floor, and the ammo shelves on the first
-Each gun in the gunnery compartment uses it's own supercapacitor, and the electrical discharge uses it's own
-Removed an electrical discharge and moved the other to the front of the ship, now with motion sensor technology! (note: stay out of the red lights on the front of the ship
-Replaced the top right chaingun with a coilgun to reduce required ammo types
-Added a sonar and status monitor to the gunnery compartment
-Switched the position of the Railgun and Coilgun on the top of the sub
-Added a periscope override for the drone's Coilgun to the Gunnery compartment, as long as the drone is connected to the ship

Armoury [new];
-Added an armoury between the Medbay and first floor of the Gunnery compartment
-Now contains Secure Steel Cabinets that actually work, accessible only by the Captain and Security Officer
-Contains two weapon mounts
-Contains a large steel cabinet

Safe room [relocated];
-Is a bit safer!
-Can be observed via a camera from Medbay
-Doors cannot be opened from within
-Yeah, it's basically just a prison for NPCs

Brig [new];
-Added a Brig below the reactor room to house prisoners and unruly crew.
-Features a floor of releasable hatches to dispose of whatever is inside (note: crates may not be released from the ship)

Ballast/Drainage;
-Split the front ballast in two, bringing the Orca 3 more in-line with the Orca submarine series.
-Significantly improved water transfer speeds of water ducts throughout the ship. Removed water duct alarms.
-Pump and ballast flow speeds have been increased

Diving rooms;
-All diving suits are now contained in the Diving compartments located next to the airlocks

Crew Quarters/Lounge [combined];
-Crew quarters has been combined with the lounge, and is located at the top left of the ship
-Has original Crew quarters layout, but kept the planter boxes from the Lounge

Garden [new];
-Located above the Medbay
-Contains four planter boxes and a steel cabinet
-Moody

Drone [remade]:
-Now features a super compact design, sacrifice nothing but space!
-Drone is now significantly smaller horizontally, allowing for better tight cave exploration
-Airlock is on the bottom, and doesn't fill the ship with water when opened
-Drone is controlled with a periscope, featuring glass walls. (note: you can't see the right side of the ship due to the ballast, it's recommended that two people are in the drone while in operation)
-Perfect for silent abyss diving for minerals! Slightly less perfect for cave exploration, be careful!
-Ballast pump and walls are indestructible, because it would otherwise be very inconvenient to repair, and the pilot cannot see to the right of the sub
-Features a power-off button on the battery to stop power drain while disconnected from the main ship

Update: 6 May, 2024 @ 8:20pm

Changed the description of the workshop page, 3.3.0 coming soon!

Update: 7 Feb, 2023 @ 2:36pm

Updated the sub with new waypoints (probably not perfect, the bots are set to not enter the drone so you'll have to repair it yourself, though they might be able to make it out if they fall in with some help)

New features:
*Moved the safe room to be less in the way
*Moved research station to safe room
*Added more storage to medbay
*Buttons in command to remotely open/close the airlocks and main drone docking hatch
*A button outside the drone airlock to actually close it (whoops)
*A door access to the drone ballast to repair the walls if destroyed
*Fixed wiring in the ship to be a little less stupid.
*Drone recharge speed should also be fixed and not drain faster than it can recharge

Please comment any additional problems that you may find, or features that could be added!

Update: 3 Feb, 2023 @ 8:41pm

Drone hopefully actually apart of the package unless this update didn't actually update it (thanks Kaito)

Update: 3 Feb, 2023 @ 5:23pm

Added the Drone to the file (hopefully, please notify)

Update: 31 Jan, 2023 @ 3:45am

Just updated the Image

Update: 31 Jan, 2023 @ 3:39am

Update: 31 Jan, 2023 @ 3:26am