Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

New World Empires - Fallen Giants
Viser 101-110 af 346 forekomster
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Opdatering: 1. sep. kl. 20:04

Opdatering: 31. aug. kl. 8:11

[25.31/8]
Parts and plans laid down for the following:
- Garford-Putilov armoured lorry. Very likely to be a regional unit for all Russian factions, inclduing Latvia.
- Tachanka is to be given to Soviet Russia, Ukraine and Poland as a possible armoury unit.

Opdatering: 30. aug. kl. 7:05

[25.30/8]
Submarines, swortdmen, paeasant hovels and bowmen sorted out. Tribal units have been nerfed, submarines will retain their stats well into Age of Darkness.

That means naval and air units are finally processed - but the following are still required.

- Cavalry. Many factions are missing mainstream cavalry. Czechoslovakia, Sweden and Poland are supposed to receive new armoured cars but so far no dice.
- Assault infantry. How Tibetan, Chinese and Afghan assault infantry - allegedly armed with vintage German MP18 - ought to function, compared to Germany's post-1919 army is unknown.
- Tanks. Britain and Russia still lack tanks.
- Politics. The 8-option system is still not properly coded in and should be prioritised.

And of course, UUs: none of these have reached yet aside from a few tanks, airplanes, Britain's Admiral-class warship as well as Soviet cavalry. How Britain is supposed to receive Indian, Gurkha and Australian infantry is still unknown.

Opdatering: 30. aug. kl. 7:01

PRIORITIES:

- Cavalry.
- Machine Guns
- Armoured cars.

Opdatering: 26. aug. kl. 21:09

Opdatering: 25. aug. kl. 20:46

[25.26/8]
Stuff done so far:
- Hangar stats will be left alone : you need Engineering (T1 Construction) and Neutralisation Tactics (T2 Fortification).
- Aircraft, German tank rejigged, with T2 Intel for Scout Airship and Do.N Bomber... and T3 Intel for the Grosstraktor.
Submarine design unknown for Germany (and friends) but should involve use of T2 Intel (subterfuge).

Barracks units have been broached!
- Stosstrupp given to Germany.
- LMGs, Rifle Infantry distributed across different factions.

MGs should be added to this mod but this far only the Gatling Gun has been added.

Submartines have been discovered in AXP art hamper, and should be salvaged, unitrules.xshould be investigated further to figure out waht these units were supposed to do.

Opdatering: 25. aug. kl. 17:45

Opdatering: 25. aug. kl. 8:45

Icon sheet updated.
More infantry added, preparing for addition of Chauchat gunner.
AT leasrt the Mongols now have a Gatling unit but more needs to be done.

Opdatering: 25. aug. kl. 1:10

Gave uap trying to have machine guns have a fast unpack time.

So far that clears up trouble we've hard for a decade or so. BUT lt also means we are now faced with a vast, vast number of units in Kings & Conquerors/Alexander which R E A L L Y need to be cleaned up.

Gods, this is so tiring.

Opdatering: 24. aug. kl. 16:48

- Sounds and icons for airships added.
- SFX for hangar added.