Garry's Mod
[LVS] - Star Wars - Pack
Visualizzazione di 21-30 elementi su 72
< 1  2  3  4  5 ... 8 >
Aggiornamento: 2 dic 2023, 13:13

fixes / changes
  • added category system to vehicles tab

Aggiornamento: 14 nov 2023, 10:48

fixes / changes
  • fixed inactive vehicles never going physics sleep
  • improved ground ai target finding

Aggiornamento: 28 ott 2023, 14:06

fixes / changes
  • fixed aat & atte turret prediction not working

Aggiornamento: 17 ott 2023, 17:40

fixes / changes
  • updated underwater engine stalling logic

Aggiornamento: 15 ott 2023, 15:52

fixes / changes
  • fixed duplicator erroring out on at-te and fakehoverbase

Aggiornamento: 11 ott 2023, 8:26

fixes / changes
  • fixed my own personal rendering 9/11 incident

Aggiornamento: 11 ott 2023, 7:50

fixes / changes
  • fixed ATTE being invisible after last framework update
  • fixed glass not rendering on LAAT

Aggiornamento: 11 ott 2023, 5:16

fixes / changes
  • fixed player getting stuck on the fakehover base spherical wheels

Aggiornamento: 25 set 2023, 0:52

fixes / changes
  • added ENT:GetVehicleType()

Aggiornamento: 23 ago 2023, 14:54

fixes / changes
  • fixed missile performance being inconsistant on servers with high maxvelocity physics setting
  • engine damage system now uses health instead of one-hit-death method. By default engine health is 1/10 of max vehicle health, but can be changed in your self:AddEngine( pos, ang, mins, maxs, health ) line which now has an option for editing boundingbox mins/maxs aswell
  • nerfed HSD beamlaser damage to match iftx beamlaser damage