Garry's Mod

Garry's Mod

[LVS] - Star Wars
Showing 21-30 of 72 entries
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Update: 2 Dec, 2023 @ 1:13pm

fixes / changes
  • added category system to vehicles tab

Update: 14 Nov, 2023 @ 10:48am

fixes / changes
  • fixed inactive vehicles never going physics sleep
  • improved ground ai target finding

Update: 28 Oct, 2023 @ 2:06pm

fixes / changes
  • fixed aat & atte turret prediction not working

Update: 17 Oct, 2023 @ 5:40pm

fixes / changes
  • updated underwater engine stalling logic

Update: 15 Oct, 2023 @ 3:52pm

fixes / changes
  • fixed duplicator erroring out on at-te and fakehoverbase

Update: 11 Oct, 2023 @ 8:26am

fixes / changes
  • fixed my own personal rendering 9/11 incident

Update: 11 Oct, 2023 @ 7:50am

fixes / changes
  • fixed ATTE being invisible after last framework update
  • fixed glass not rendering on LAAT

Update: 11 Oct, 2023 @ 5:16am

fixes / changes
  • fixed player getting stuck on the fakehover base spherical wheels

Update: 25 Sep, 2023 @ 12:52am

fixes / changes
  • added ENT:GetVehicleType()

Update: 23 Aug, 2023 @ 2:54pm

fixes / changes
  • fixed missile performance being inconsistant on servers with high maxvelocity physics setting
  • engine damage system now uses health instead of one-hit-death method. By default engine health is 1/10 of max vehicle health, but can be changed in your self:AddEngine( pos, ang, mins, maxs, health ) line which now has an option for editing boundingbox mins/maxs aswell
  • nerfed HSD beamlaser damage to match iftx beamlaser damage